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Author Topic: Fugue: Once more.  (Read 32363 times)

Urist McCheeseMaker

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Re: Fugue: Rabbah?
« Reply #225 on: January 25, 2011, 06:23:00 am »

See if the ocean is safe. If so, drink from it.
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quip

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Re: Fugue: Rabbah?
« Reply #226 on: January 25, 2011, 11:40:04 am »

Consider if our status as a demon in our dreams is telling us something about our life.
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AntiAntiMatter

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Re: Fugue: Rabbah?
« Reply #227 on: January 25, 2011, 05:56:45 pm »

Think about what you did. Decide to act like that more often. Drink from your chocolate sea and summon a guide to lead you to your memories.
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Argonnek

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Re: Fugue: Rabbah?
« Reply #228 on: January 25, 2011, 07:23:39 pm »

You take a sip of your ocean, and savor the chocolate milkshake-like flavor. You ponder your actions, and it occurs to you that they might misinterpret the mutilation and slaughter as demonic acts, when in reality it was the logical answer to the question "how do I keep them from trying this again?"
Oh well, you're reasonably sure that you got your point across.

You have been putting it off long enough, so you summon a fluffy wambler to lead you to your memories. It putters forward, going along the shore and occasionally absorbing small crabs into its belly. You pick up one of the crabs, and admire the swirly tie-dye like patterns on its shell and legs, that seem to move around and form images. Something in the patterns catches your eye. It's almost like... A minuscule picture of a desk in a classroom.
You decide on a whim to eat the crab, and swallow quickly to keep it from escaping. It goes down a little rough, but when it reaches your stomach, you are struck with the memory of your fifth grade math class.
So by eating the crab, you gained a memory. But... The wambler eating them too! It's hiding your memories from you!
You leap at the wambler and grab it by its head and feet. You grip its middle with your teeth and pull until it explodes in a rain of fluff and pudge. Bits and pieces erupt out of its midsection as you rapidly transform it into a puddle of goo. The crabs it ate, still undigested, spill out and skitter across the beach. You halt them and eat every last one. The memories of your childhood, home, schooling, everything flood back with each helpless crustacean you consume. As it so happens, you were an only child, and your parents passed on about a year ago. You never really had many friends either. You halt your seafood banquet for a moment as the world fades and your eyes open.




Think about what you did. Decide to act like that more often.
Thank you, good sir, for the inspiration.

AntiAntiMatter

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Re: Fugue: Rabbah?
« Reply #229 on: January 25, 2011, 07:48:45 pm »

Wait, if your parents are dead, but you got a recent letter from your mom... there is something very fishy going on around here. In the mean time, investigate your surroundings.


Think about what you did. Decide to act like that more often.
Thank you, good sir, for the inspiration.
You are very welcome. Evil protagonists are awesome.
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quip

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Re: Fugue: Rabbah?
« Reply #230 on: January 26, 2011, 11:24:56 am »

Think about what you did. Decide to act like that more often.
Thank you, good sir, for the inspiration.
You are very welcome. Evil protagonists are awesome.
Yes, yes they are.
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Argonnek

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Re: Fugue: Rabbah?
« Reply #231 on: January 26, 2011, 08:24:08 pm »

You reluctantly open up your eyes, and investigate the incessant tapping noise on your windows. It's raining. The sky has been replaced with a dark gray sheet that covers the land. You contort your way into the front seat and start the car. According to the dash board clock, it's 6:43 in the afternoon. You look around, but you can only see about three yards ahead of you due to the fog. You ponder momentarily the wisdom of driving in these conditions. You can barely see, the roads are wet, and according to the thermometer it's 40 degrees outside. You wonder if that's cold enough to make the roads icy. Water's freezing point is 32 degrees, so probably not. The driving manual you read said that you should stay off the roads in this kind of weather, but being out here in the middle of nowhere isn't a good idea. Hm.

AntiAntiMatter

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Re: Fugue: It's raining it's pouring...
« Reply #232 on: January 26, 2011, 08:48:10 pm »

Leave the car and go in the caves. Explore.
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Argonnek

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Re: Fugue: It's raining it's pouring...
« Reply #233 on: January 28, 2011, 02:09:17 pm »

You try to open the car door, but the winds slam it shut in your face. You turn on the engine, and very carefully turn the car around. You shut off the car, put on the parking brake, and open the door. The winds try very hard to rip it off, but you get out and shut it. You are nearly toppled over yourself, but manage to struggle your way into the gaping maw of the caves.
The wind echoes through the depths, and rivulets of rainwater make each step trecherously slick. There are some portable awnings and tables scattered around, but no people to impede you.
You walk through until you reach a thin corridor, where a gate stands in your way. It's there to prevent unscrupulous people from hiding here, but it won't stop you. You pull out your lockpicks and get to work. It takes a while, but you get it open and pass into the caverns. It occurs to you that you should find a way to mark your passage, but then you notice the signs that show the tour path. You pick the one marked 'extended,' and continue into the deep.

Fniff

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Re: Fugue: It's raining it's pouring...
« Reply #234 on: January 28, 2011, 02:55:10 pm »

Check auras to see if there is anything particularly close, or if that Lovecraftian horror is near...

quip

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Re: Fugue: It's raining it's pouring...
« Reply #235 on: January 28, 2011, 02:55:27 pm »

Check auras to see if there is anything particularly close, or if that Lovecraftian horror is near...
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AntiAntiMatter

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Re: Fugue: It's raining it's pouring...
« Reply #236 on: January 28, 2011, 07:04:02 pm »

Check auras to see if there is anything particularly close, or if that Lovecraftian horror is near...
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Urist McCheeseMaker

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Re: Fugue: It's raining it's pouring...
« Reply #237 on: January 28, 2011, 09:01:46 pm »

Check auras to see if there is anything particularly close, or if that Lovecraftian horror is near...
And you might want to look for a source of light. And something that can you can defend yourself with.
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Argonnek

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Re: Fugue: It's raining it's pouring...
« Reply #238 on: January 29, 2011, 05:25:35 pm »

You try to peer through the blackness into the caves, but the lamps in the entrance area don't reach that far. You go back to the tables and take one of the portable lamps they have laying on the table. You return to the cavern proper and sit down. You relax yourself and focus on finding any auras in your area.
Lizards, bugs, and a few bats are immediately within your range, but no humans or other animals are nearby. You focus on what is ahead of you, going mentally deeper into the caverns. You get close enough to a massive disturbance to detect it, but something halts you completely. You are simply unable to continue. You pull back and reenter your body.

While you were gone, a green lizard with a red stripe along its back had taken up residence in your lap. You evict it, grab your lamp, and walk along the route marked "extended" for about twenty minutes, stopping to mentally scan the area every five. At the twenty minute mark, you find an area that is cordoned off by caution tape.
You ignore the warnings and look for the entrance to the larger cavern system.
You find it, or rather, it finds you as you slip and fall down an unmarked shaft into the new caverns. You hit your head on a rock and fall unconscious early in the fall.

You slowly drift back into awareness, but there is little difference between having your eyes open and having them shut. There is no light down here, only darkness and a strange, moist chill. You wonder if your frequent trips to knocked-over-the-head land will give you a concussion. Only time will tell, you guess. You ignore the throbbing ache in your head and try to meditate. It's hard, but you feel the plethora of life around you nonetheless. Giant fungi as tall as trees, plants growing all around you, and small critters flitting across the ground. You can't see anything, though, so you wouldn't know if there is a gaping chasm in front of you or a sheer wall.
You feel around for your lamp, and find its remains a few feet to your right. The glass of the cover is broken, but it feels like the bulb is still intact. You try to navigate your hands around the base to find the switch, and click it on. You are blinded for a moment, and suddenly the ache in your head is much, much worse than it was before. You lie there miserably for a moment, then get over it and look around.
Immense mushrooms taller than many trees surround you, shining a sickly white color in the lamplight. Near them are smaller, purple mushrooms that grow close together on the ground, as well as many other strange plants. The sheer amount of life here is astonishing. Why wasn't this reported when the caverns were discovered?

You reattach the handle to the lamp and walk toward one of the towering mushrooms. Feeling its surface, you notice that it has a stiff exterior. Even with your limited knowledge of plants and fungi, you're pretty sure that mushrooms don't have wood-like stalks. If you had some sort of axe or knife, you're sure you could cut it open and see if it's just the outer layer of it that is stiff and wood-like.

AntiAntiMatter

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Re: Fugue: It's raining it's pouring...
« Reply #239 on: January 29, 2011, 05:27:50 pm »

Explore the mushroom forest, scanning for the entity.
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