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Author Topic: Fugue: Once more.  (Read 32331 times)

AntiAntiMatter

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Re: Fugue: Climbing the corporate ladder.
« Reply #195 on: January 18, 2011, 12:36:56 am »

Let's take the tour and get "lost" midway.
This. While you're waiting, ask the guy about the caverns.
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Gatleos

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Re: Fugue: Climbing the corporate ladder.
« Reply #196 on: January 18, 2011, 12:39:26 am »

Let's take the tour and get "lost" midway.
This. While you're waiting, ask the guy about the caverns.
Yeah, this. Don't forget to meditate at some point though.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Argonnek

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Re: Fugue: Climbing the corporate ladder.
« Reply #197 on: January 18, 2011, 01:26:45 am »

Snap his neck, take his clothes (and mustache... somehow), and infiltrate the caverns in a tour-guide disguise!
This ain't Grand Theft Auto.



"I'll go for the extended tour," you say to the guide.
"Great! That'll just be 35 marks. Just come over here to the entrance and I'll get you a helmet, guest card, and bottle of water."
"Er, I think I left my wallet at the apartment. I'll be right back," you say, embarrassed. 35 marks? That's exorbitant!
"Oh, well, if you're not back in twenty minutes you'll miss the next tour, and they only come around every hour or so." He shrugs and walks back.

You sit on the hood of your car and meditate. You shut out all external distractions, and look for nonhuman life. You ignore insects, birds, mammals, reptiles, anything you are already familiar with. You see... something. Something big. It's really far away, but it's presence is immense all the same. You can feel that it is just as aware of you as you are of it. It is looking at your aura, and it seems to watch with interest. It's studying you. You silently wish that you could look at your own aura, because you get the feeling that it is completely different from a normal person's. You refocus and try to see if you can read a person's mind. You can't tell exactly what is going through their heads, but you can clearly see intent and mood. You try this with the creature, but learn nothing new. It's intent is purely mild curiosity, and it doesn't have moods that you can identify.
You suddenly feel like there is screaming in your mind, and immediately bring yourself back to the real world. What was that? Was it trying to contact you? Or blow your mental eardrums? Ugh, it's suddenly really hard to think. You want to take a nap.

Gatleos

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Re: Fugue: Climbing the corporate ladder.
« Reply #198 on: January 18, 2011, 01:33:18 am »

Snap his neck, take his clothes (and mustache... somehow), and infiltrate the caverns in a tour-guide disguise!
This ain't Grand Theft Auto.
Grand Theft Auto would be a much better game if it involved Lovecraftian horrors and cavern infiltration via mustache-stealing.

Anyway, check how much money you have on you.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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++U+U++ // ,.,.@UUUUUUUU

Lillipad

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Re: Fugue: Climbing the corporate ladder.
« Reply #199 on: January 18, 2011, 01:37:04 am »

Stumble upon 35 marks like a boss.
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AntiAntiMatter

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Re: Fugue: Climbing the corporate ladder.
« Reply #200 on: January 18, 2011, 06:00:28 pm »

Find the source of the scream. Destroy it if hostile, befriend and talk to it if neutral or friendly.
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Argonnek

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Re: Fugue: Climbing the corporate ladder.
« Reply #201 on: January 19, 2011, 06:53:05 pm »

You check your wallet, but you have no more money than before. Which is 5 marks. You scan the area with your eyes, but no money has been left conveniently in the parking lot. It's really more of a large patch of mostly level dirt instead of a true parking lot, but arguing with yourself about semantics only wastes time.

You think about trying to look for the - the term 'Lovecraftian' comes to mind - critter in the caves, but you don't want to hear it's telepathic scream again. You feel kind of hot in the summer sun, so you climb into the back seat of your car and lie down. It's comfortable, and you slowly lose yourself to sleep.

You are standing in a maze, the walls are ten feet tall and luminescent. The floor is grass, covered in fresh morning dew. Above you is a green sky, crimson clouds swirling in their fluffy ballet.

The Merchant Of Menace

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Re: Fugue: Climbing the corporate ladder.
« Reply #202 on: January 19, 2011, 06:55:50 pm »

(this is pretty awesome)
Look around
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AntiAntiMatter

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Re: Fugue: Climbing the corporate ladder.
« Reply #203 on: January 19, 2011, 07:47:41 pm »

You are dreaming and aware of that. You control your dream. Do not change the walls, floor, or sky. Make the maze a path to your lost memories.
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Argonnek

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Re: Fugue: Climbing the corporate ladder.
« Reply #204 on: January 19, 2011, 08:37:49 pm »

You examine your surroundings, but there is nothing more than the maze and the sky.
You speak to the maze:
"What lies at your end?"
"Something great and something small,
something short and something tall,
Many things to help your quest,
As I, myself, am just a test."

"Waste not my time, figment!" You bellow at the impudent barrier. "For if you do, I shall take vengeance on you!"
"I merely speak in simple rhyme,
I've no intent to waste your time,
So follow me until I say,
'You need me not, now go your way'"


Further attempts to interrogate the maze prove fruitless, so you make your way along it. You always turn right every chance you get. It makes it so you can get through the maze eventually, without the burden of having to think, remember, or problem-solve. It takes a while, but it works. You reach a point where the maze ends, and only a grassy plain with rolling hills in the distance remain. You hear the maze speak:
"You need me not, now go your way."
It begins to shimmer away, but you force it back into existence.
"I grow weary of your games, figment, where is the aid you had professed to supply?"
"If you recall, oh raging one,
My exact words - "

"Cease your rhyming, figment, or face my wrath!"
"A great plain, a trial small,
A short answer, and a tale tall!"

It laughs and explodes out of existence.

The ground around you is dewy grass, crisp and cool against your feet. The clouds continue to cavort through the celestial dome, with large masses in the distance dropping rain upon the ground. You walk through the grass toward the distant hills, but something interrupts your trek. It travels in leaps and bounds, ascends into the air, and crashes down again. It moves swiftly, flitting to and fro. You cannot discern detail, but you can see its darkened features.

AntiAntiMatter

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Re: Fugue: Climbing the corporate ladder.
« Reply #205 on: January 19, 2011, 08:54:05 pm »

Chase and catch the jumpy-dodgy thing.
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Gatleos

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Re: Fugue: Climbing the corporate ladder.
« Reply #206 on: January 19, 2011, 09:01:08 pm »

Chase and catch the jumpy-dodgy thing.
But first dream yourself up some super jumpy-dodgy powers.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Fniff

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Re: Fugue: Climbing the corporate ladder.
« Reply #207 on: January 19, 2011, 09:09:56 pm »

Slow down time (Or speed yourself up, depending on prespective.) enough so the thingy is slower then a lobotomized turtle with no legs.

Urist McCheeseMaker

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Re: Fugue: Climbing the corporate ladder.
« Reply #208 on: January 20, 2011, 12:14:58 pm »

Or dream up a cage around the jumpy thing.
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quip

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Re: Fugue: Climbing the corporate ladder.
« Reply #209 on: January 20, 2011, 01:50:40 pm »

Do all at once.
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