Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: No experience on strange moods? [ANSWERED]  (Read 778 times)

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
No experience on strange moods? [ANSWERED]
« on: December 20, 2010, 09:48:31 am »

My miner's just had a secretive mood. She's adequate in armorsmithing and weaponsmithing, though she's rusty in both. Yay! I have adamantine ready, and tons of good materials, I...
... huh, she's claiming a masonry workshop. Oh, well.
When she's done with her artifact, she's still a miner. She had no skill in masonry, and still has none. Huh, what?
I'm almost sure it has happened more than once, too. I had "normal" moods before, but it's hard to remember the last time I had a "proper" mood taking in account the mooder's skills. Note I only had like 2-3 possession in 14 years, and mostly secretive moods. Also, using 31.18 and no mod to my knowledge.
Is that normal? Does the rustiness of skills come in play?
« Last Edit: December 20, 2010, 10:05:41 am by Musashi »
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Daetrin

  • Bay Watcher
    • View Profile
Re: No experience on strange moods?
« Reply #1 on: December 20, 2010, 09:54:19 am »

She mooded mining. Mining is a moodable skill that uses masonry shops.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: No experience on strange moods?
« Reply #2 on: December 20, 2010, 10:00:26 am »

She mooded mining. Mining is a moodable skill that uses masonry shops.
... never knew that, explains a damn lot about everything.
*eyes the whole bunch of miners in the fort*
*FACEPALMS*
Thanks for the answer.
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

MiniMacker

  • Bay Watcher
  • Side-effects include nausia, tantrum and insanity.
    • View Profile
Re: No experience on strange moods?
« Reply #3 on: December 20, 2010, 10:31:19 am »

She mooded mining. Mining is a moodable skill that uses masonry shops.
What will happen if a Legendary Miner goes into a mood. Does he emerge as a Legendary+5?
Logged
It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Daetrin

  • Bay Watcher
    • View Profile
Re: No experience on strange moods? [ANSWERED]
« Reply #4 on: December 20, 2010, 12:04:36 pm »

Yep, and if she's already Legendary +5, all you get is an artifact, there's no skill gain.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

MiniMacker

  • Bay Watcher
  • Side-effects include nausia, tantrum and insanity.
    • View Profile
Re: No experience on strange moods? [ANSWERED]
« Reply #5 on: December 20, 2010, 01:42:55 pm »

Yep, and if she's already Legendary +5, all you get is an artifact, there's no skill gain.
Skills can go beyond +5, but it's rare, since there's such an immense Experience requirement. But if you have +5 and go into a mood, then you should technically turn +6.
Logged
It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.