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Poll

So...

Carefully pry what you can see out of the mine with minimal vibration while floating on hoverboards (barely any Materials gained, but safe)
Restart Mining, get Material. (Steady Material flow again, but cause the burrowers to start appearing)
Ignore Mine. (Explain in post, please)

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Author Topic: Trapped. - (Returning?)  (Read 61197 times)

BlastoiseWarlorf

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Re: Trapped. - The Return of The Good Luck!
« Reply #270 on: December 22, 2010, 07:17:10 pm »

Don't just run the turn, SPRINT it
This
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Aklyon

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Re: Trapped. - The Return of The Good Luck!
« Reply #271 on: December 22, 2010, 07:17:28 pm »

Its too cold outside to sprint.
Turn coming.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlastoiseWarlorf

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Re: Trapped. - The Return of The Good Luck!
« Reply #272 on: December 22, 2010, 07:21:52 pm »

Please give me a good roll *prays*
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Aklyon

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Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
« Reply #273 on: December 22, 2010, 07:30:20 pm »

You sound like a DnD player.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlastoiseWarlorf

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Re: Trapped. - The Return of The Good Luck!
« Reply #274 on: December 22, 2010, 07:32:17 pm »

I don't play lol. I just want a good roll.
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Twi

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Re: Trapped. - The Return of The Good Luck!
« Reply #275 on: December 22, 2010, 07:32:35 pm »

You sound like a DnD player.
You rang?
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rty275

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Re: Trapped. - The Return of The Good Luck!
« Reply #276 on: December 22, 2010, 07:33:14 pm »

I believe he knocked.  With +2 Gloves of Roleplaying.

EDIT: On an aside, are there such things as Gloves of Stabbity in this world?
« Last Edit: December 22, 2010, 07:35:21 pm by rty275 »
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Aklyon

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Re: Trapped. - The Return of The Good Luck!
« Reply #277 on: December 22, 2010, 07:38:59 pm »

I believe he knocked.  With +2 Gloves of Roleplaying.

EDIT: On an aside, are there such things as Gloves of Stabbity in this world?
Yes, they are in the Armoire of Invincibility next to the daggers.
No, I don't know where that is. probably surrounded by doomy doom monsters anyway.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

rty275

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Re: Trapped. - The Return of The Good Luck!
« Reply #278 on: December 22, 2010, 07:41:08 pm »

We must quest for the Armoire of Invincibility! And repair that damn bottom with more invincible stuff. Also, note to self, dont get crushed by Armoire. 

EDIT: In all seriousness, we should probably run the turn.
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Aklyon

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Re: Trapped. - The Return of The Good Luck!
« Reply #279 on: December 22, 2010, 08:12:10 pm »

WEEK 2, DAY 1
The MOOK LORD TRIUMVIRATE (formerly THOSE SLIGHTLY BIGGER MOOKS IN A TRIANGULAR FORMATION,but in charge now that the megamook lay gushing on the dome.) are on a Roaring Rampage of Revenge! They've brought 4 MOOKS each with them, and have BODY ARMOR!
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate and cleans his Chainblade while the cleaner cleans. It having finished, He prepares for the MOOK LORD OF THE SOUTH.

Roll: 1
--Ranged Chainblade Roll: 17
+1 trench bonus, 19/40

Griph CHAINSTABS the 4 lesser mooks in the face, but is PIERCED THROUGH THE RIGHT LEG by the MOOK LORD. Ow. The SOUTHERN MOOK LORD then laughs at Griph and leaves, surprising everyone.

Zeno stands at the Western gate and wishes George had washed himself off yesterday. Ugh.
George wipes his face off and his sword off, turns the sword back on, and decides not to ask Zeno why he's standing a bit farther away then usual. Hopefully not a grenade.

Zeno Roll:2
--Tesla Charge roll:6
8/40

George Roll:14
--Plasma Roll:4
18/40

Zeno zaps a mook and then get bit by another in the nose. and in the right foot. double ow.
George jumps over the 3 mooks, lands behind the MOOK LORD OF THE WEST, and backstabs him Halo-style with his plasma sword. Unfortunately, that then leaves him both 1. standing in yet more goo-blood and 2. on the wrong side of the gate. He just barely makes it back to Zeno, who is cursing so loudly about having gotten bit in the nose the remaining mook is seriously considering running away.

Twil, guarding Mr. Blacksmith and his apprentices as they continue chopping, is actually in a better position to use his Sniper Rifle than before. Perhaps, he thinks, perhaps I could ask the engineers for an insulated suit...
Kenwashi is annoyed about how hard it is to get dried mook eye goop off his Katara. other then that, he's pretty fine,though.
Twil Roll:16
--Sniping Roll:18
-- +2 for high elevation
-- -1 for slick footing due to all the goo-blood
Total:35/40!

Kenwashi Roll:12
--Dual Wielding Roll:14
26/40

Railgun Roll:14

Twil Headshots the MOOK LORD OF THE NORTH! he also headshots the EASTERN MOOK LORD just because he can see him from up here. he then snipes 1 mook before almost slipping off the dome. Kenwashi cleans up the rest, not bothering to turn the railgun on this time.

there are now 0 TINY ALIENS, 15 SMALL, 25 MEDIUM ALIENS and 20 and counting HUEG CHUNKS. dead and ready to trade. Griph has 5 SMALL and 10 MEDIUM and some of the HUEG CHUNKS in his pile. Trader is on long-range radar now.

Health:
Griph: Injured!
Zeno: LOUDLY Injured!
George: OK! (mostly)
Twil: OK!
Kenwashi: OK!

RP/Non-RP time! (or we can just skip to next,same as before)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlastoiseWarlorf

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Re: Trapped. - The Return of The Good Luck!
« Reply #280 on: December 22, 2010, 08:16:02 pm »

Im going to rest up for a turn. Good luck George.
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rty275

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Re: Trapped. - The Return of The Good Luck!
« Reply #281 on: December 22, 2010, 08:17:56 pm »

I will go on my own if George doesn't want to.
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Lillipad

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Re: Trapped. - The Return of The Good Luck!
« Reply #282 on: December 22, 2010, 08:19:41 pm »

I'll grab a few engineers to add electric wiring to my trenches. Only enough voltage to stun though, can't waste energy on killing them.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

rty275

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Re: Trapped. - The Return of The Good Luck!
« Reply #283 on: December 22, 2010, 08:22:49 pm »

Lets see if the smiths can make some caltrops for scattering further out; Hinder them without having caltrops near the combat zone.
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Twi

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Re: Trapped. - The Return of The Good Luck!
« Reply #284 on: December 22, 2010, 08:30:57 pm »

This insulated suit idea intrigues me, and I would like to learn more.
*asks engineers about said suit*
---
Gasp! The OOC is at the bottom! This update had too many caps! It's probably my fault!
I want that insulated suit, so I can snipe from the dome.
Also, gonna randomly wonder if our weapons are even conductive to electricity: as of the real world, many firearms are made of lightweight plastics rather than metal, and the number is growing. And this is the future. Plastics =/= conduct electricity.

Caltrops? Good idea.
Also, another railgun probably happens, possibly two. The first one took two days, but now I have Blastoise's help, plus I know what I'm doing.
« Last Edit: December 22, 2010, 08:35:18 pm by Twi »
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