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Poll

So...

Carefully pry what you can see out of the mine with minimal vibration while floating on hoverboards (barely any Materials gained, but safe)
Restart Mining, get Material. (Steady Material flow again, but cause the burrowers to start appearing)
Ignore Mine. (Explain in post, please)

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Author Topic: Trapped. - (Returning?)  (Read 61124 times)

Bloogonis

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Re: Trapped. - Non-Helpers.
« Reply #540 on: January 02, 2011, 10:56:17 pm »

Noooooooooo not George! I need some power armor to punch more successfully
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rty275

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Re: Trapped. - Non-Helpers.
« Reply #541 on: January 02, 2011, 10:56:47 pm »

Sweet! I didn't die! We are going to be up to our now dissolved shirts in material now, right?
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Aklyon

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Re: Trapped. - Non-Helpers.
« Reply #542 on: January 02, 2011, 11:06:50 pm »

Yep.
Also, you get a +1 Crazy bonus for just going right back out now (because I feel like giving random silly bonuses), or just be normal-ish and re-clothe.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Lillipad

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Re: Trapped. - Non-Helpers.
« Reply #543 on: January 02, 2011, 11:11:45 pm »

Will we be running the turn, or are we mourning George?
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aklyon

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Re: Trapped. - Non-Helpers.
« Reply #544 on: January 02, 2011, 11:14:44 pm »

I'd thought you guys wanted to make stuff first, since the Materials again are flowing.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

rty275

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Re: Trapped. - Non-Helpers.
« Reply #545 on: January 02, 2011, 11:17:55 pm »

I mourn with fire and dead things.  On a related note, can I cover my tesla kataras with flamethrower fuel to make them flaming tesla kataras?
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Aklyon

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Re: Trapped. - Non-Helpers.
« Reply #546 on: January 02, 2011, 11:22:04 pm »

No, then the Railgun part would be all kaboomie and owchiness if you used anything vaguely explosive
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Bloogonis

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Re: Trapped. - Non-Helpers.
« Reply #547 on: January 02, 2011, 11:26:00 pm »

we need better armor ourselves to withstand the doomy doom. get the engineares to make some power armor, if power armor is unmakable some nice plate or half plate should do the trick.
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Lillipad

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Re: Trapped. - Non-Helpers.
« Reply #548 on: January 02, 2011, 11:26:23 pm »

I don't really have anything I want to make right now.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

rty275

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Re: Trapped. - Non-Helpers.
« Reply #549 on: January 02, 2011, 11:33:56 pm »

We are using dice for the projectile. Although using graphite slugs combined with the fireyness, that could almost make the equivalent of a fireball (graphite being very brittle, it fragmenting when the slug hits the target, the fire on the outside setting the fragments on fire makes small flaming powder/shards of pointy rock.) I believe I just validated steampunk explosive rounds. Cool!
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Aklyon

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Re: Trapped. - Non-Helpers.
« Reply #550 on: January 02, 2011, 11:36:11 pm »

"Ya, we could make power armor. as soon as ya find us the FANCY PARTS we need. Otherwise ye're gonna be Knights."
(They need lightweight power cells for power armor. we currently have normal batteries that would weigh it down too much.)

Also, I can't really argue against that, rty. go ahead. but beware the crit fail.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Lillipad

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Re: Trapped. - Arbitrarily changing our mind. Helpers!
« Reply #551 on: January 02, 2011, 11:40:20 pm »

Let's try and avoid steampunk in a future-themed game.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

rty275

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Re: Trapped. - Arbitrarily changing our mind. Helpers!
« Reply #552 on: January 02, 2011, 11:46:28 pm »

In this theme, it's not steampunk persay, just improvising when materials are scarce. It just happens to also be doable in a steampunk themed universe as well.

EDIT: What materials would one need to make a timey wimey device that goes ding when there's stuff?
« Last Edit: January 02, 2011, 11:48:19 pm by rty275 »
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Aklyon

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Re: Trapped. - Arbitrarily changing our mind. Helpers!
« Reply #553 on: January 02, 2011, 11:49:58 pm »

Put a scout in the watchtowers.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Lillipad

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Re: Trapped. - Arbitrarily changing our mind. Helpers!
« Reply #554 on: January 02, 2011, 11:50:16 pm »

You want some sort of alarm clock inspired security system or something?
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.
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