Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

So...

Carefully pry what you can see out of the mine with minimal vibration while floating on hoverboards (barely any Materials gained, but safe)
Restart Mining, get Material. (Steady Material flow again, but cause the burrowers to start appearing)
Ignore Mine. (Explain in post, please)

Pages: 1 2 3 [4] 5 6 ... 91

Author Topic: Trapped. - (Returning?)  (Read 59395 times)

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #45 on: December 20, 2010, 08:03:00 pm »

Horrible luck, indeed!
Wait, we have gates? We can block one of the entrances?
WHAT?
*sighs*
Also: the builders saved the northeast gate by shocking the monsters?

Here's the problem: We just have too many points to defend and not enough people or autonomous firepower (read: bots) to defend them.

I'll tough it out when I can get in.
RP time!

Man, the heroic sacrifice character is having the least difficulty.
Indeed, that is ironic.
----
Twil ((I keep saying Twi out of habit >_>)) is stuck in the medical ward. He is not happy- almost depressed.
"I had a terrible feeling it'd come to this. Too many of them, too few of us."
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #46 on: December 20, 2010, 08:04:50 pm »

(Any way I could instead arrive with the caravan, as a guard or something? Then stay to help?)
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #47 on: December 20, 2010, 08:08:35 pm »

We can only shut 1 gate at a time. thats why I didn't mention it, its really only for times like that.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #48 on: December 20, 2010, 08:10:23 pm »

((Come up with an excuse as to why. Now. Before my brain explodes.))
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #49 on: December 20, 2010, 08:14:41 pm »

(Yeah I agree with Twi. Why not just close two gates and have a party at the third?)
Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #50 on: December 20, 2010, 08:16:54 pm »

((Also, the other question I asked.

Also: the builders saved the northeast gate by shocking the monsters?
))
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Trapped. CHARGE!
« Reply #51 on: December 20, 2010, 08:17:16 pm »

We can't seal the entrances anyway, the dome wasn't built to be breathable like a shirt, its just a generic toxic atmosphere-proof dome. (the atmosphere is breathable, though)
Update making.
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #52 on: December 20, 2010, 08:19:00 pm »

((Not an excuse: there's still an entrance.))
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #53 on: December 20, 2010, 08:20:18 pm »

Better Air circulation for both the people and the crops.
The shocking is just a random event, the builders were nearby and ran off to help Bo.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #54 on: December 20, 2010, 08:21:23 pm »

(Well, I'd rather be alive then have a better circulation. But I'll stop complaining now.)
Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #55 on: December 20, 2010, 08:23:58 pm »

(Well, I'd rather be alive then have a better circulation. But I'll stop complaining now.)
(My thoughts exactly.)
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #56 on: December 20, 2010, 08:24:03 pm »

What would you rather have? Clean air with fresh crops and water but a bit more to guard, or corpse fumes ruining the crops and water with more enemies focused on one point? Having the guard stations spread out like this means less work in the long run.
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #57 on: December 20, 2010, 08:28:49 pm »

Longer explaination (in addition to Lilli's statement):
The planet was seen as peaceful, so no one thought it was neccesary to need an emergency SHUT.DOWN.EVERYTHING. button, much less need to do with only one source of fresh air and have to set up machinery to create a wind current and circulation.

Then the virus came, and everyone PANICKED!
Untill you 5 volenteered to guard. then everyone else was like "good luck guys!" while still kinda panicked and thinking (goodbye, and thanks for stalling them :( :-\ :'() Most of the colonists are pessimistic about survival right now,still.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #58 on: December 20, 2010, 08:29:25 pm »

What would you rather have? Clean air with fresh crops and water but a bit more to guard, or corpse fumes ruining the crops and water with more enemies focused on one point? Having the guard stations spread out like this means less work in the long run.
(It also means more casualties.)
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: Trapped. - Horrible Luck!
« Reply #59 on: December 20, 2010, 08:35:55 pm »

You two appear to not be thinking too deeply about this, so I'm not going to try arguing tactics with you. Just run the next turn Aklyon.
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.
Pages: 1 2 3 [4] 5 6 ... 91