WEEK 2, DAY 2, PART 2ARMORED BEASTIES evolve from the mooks! 5 charge at each gate!
........................................................
........................................................
......................___ooooooo___.....................
................._ood88888PPPPP88888boo_................
..............,o888P"'' '`"P888o..............
............o88P"' `"Y88o...........
.......... P' `Y88o.........
........,8 Twil& Y88........
.......d8P Kenwashi Y8L......
......d8F Y8b.....
.....d8P Y8b....
....,88 88....
....88[ ]88...
...,88 88...
...]88 Zeno& ...
...]88 George ...
....88[ ]88...
....Y8b d8P...
.....Y8b d8P....
......88. ,88.....
.......Y8L d8P......
........Y8b. ,d8P.......
.........`Y8b. ,d8P'........
...........`Y88o_ _o88P'..........
.............`Y888oo_ Griph _oo888P'............
................`"P8888oooo ooooo8888P"'...............
.....................'`""PP PPP""''....................
........................................................
........................................................
Griph Stands at the Southern Gate and organizes his new equipment. The Chainblade is in one hand, the Greatbow next to him leaning on the gate, and the flamethrower sitting next it it. His leg still is in much pain.
Roll: 3
--Ranged Chainblade Roll: 11
+2 electro-trench bonus
-1 for injury
-1 for armored foe, 14/40
Griph manages to kill 3 of them, and two are stunned by falls into the electro-trench. A scientists sees this, and runs back towards the engineers to ask about a new stun cage idea after seeing the trenches.
Zeno, still grumbling, walks back to the med ward.
George now has TWO ENERGY SWORDS! But he had to take a shower first to be able to get near Trader.
Zeno Roll:
--Tesla Charge roll:George Roll:8
--Dual Wielding Roll:3
-1 for armored foe, 10/40
George beats two of them, but is knocked into the building behind him by the other 3! Trader's guards both pick up the remaining flamethrower and roast the 3 before they get any farther in, and them appropriate the remains of all 5 near George as payment.
Twil, now insulated in his suit atop the now fully powered, IAAODE-protected dome, reloads his sniper rifle and looks for the weakest point of armor. It reminds him of the old days in the military.
Kenwashi puts down his plans and notices Twil atop the dome in the suit. "Great idea, dude!" He yells, and Twil waves at him before returning to his search.
Twil Roll: 3
--Sniping Roll:1
+2 for high elevation
-1 for armored foe, 5/40!
Kenwashi Roll: 2
--Dual Wielding Roll: 3
-1 for armored foe, 4/40!
Railgun Roll: 18 (armor not heavy enough for railgun penalty)
Twil and Kenwashi failtrain, bigtime. Thank god for plugged-in Railgun at full power!
there are now 0 TINY ALIENS, 5 SMALL, 25 MEDIUM ALIENS and 50 HUEG CHUNKS. dead and ready to trade. Griph has 0 SMALL and 3 MEDIUM and some of the HUEG CHUNKS in his pile. Trader is here.
Health:
Griph:
OK!Zeno:
OK!George:
OK!Twil:
OK!Kenwashi:
OK!Bo the Shotgunner Redneck, decapitated by a Heavy Scout
Vads the Religious Gunman, blown up by a double crit fail with his own trap.
RP/Non-RP time go!