DAY 4, PART 2Even
More Heavy Scouts come at the city that has taken its first casualty of war. (I delayed the next tier of doomies due to the horrid luck, hope ya'll are luckier next turn!)
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The trader gives all of you your stuff, and calls for his helpers to drag the dead things inside.
Griph now has Chainblade and dual shovels!
Vads has Assault Rifle, 1 spool of razor wire, 3 Highly faulty grenades (75% chance face boomage) and 6 normal faulty grenades (50% face boomage)
Twil is now a Sniper!
Zeno has a Tesla Blaster!
Griph Stands at the Southern Gate, testing out his new blade. pretty interesting, but it reminds him of the Ratchet&Clank game series for some reason.
Roll: 13
Griph manages to kill all 5, but only with noticeable effort. the Chainblade was a major help, though!
Zeno steps up to the Western gate, sees the small spots of blood the janitors missed (and all the greenish black goo sprayed around the outside of the gate) and starts getting his gun charged. He's left the supercharge off today, though.
George looks at the new mercenary, decides he's at least a bit luckier then Bo was, and hops away towards the med ward,trailing blood behind him from both leg and severed foot held in hand.
Rolls:20!
Zeno blasts the first one he sees, and to his utter luckiness, this one mutated into part metal! the charge from his shot hits it and arcs into the brains of the other 4, killing them all in one shot!
Twil and Vads reluctantly drag themselves back to the Northeastern gate, and get re-setup.Vads sets up a trap using some string, 3 grenades, and some razor wire.
Twil drags over a table as a makeshift Sniper position as the door opens, and all 10 of the accumulated Heavy Scouts dash in!
Rolls:19-1=18,16-1=15
Trap Roll:4
The trap does not activate, they all jumped over it! luckily, Twil's former military training saves them, as he headshots half of them in as many shots! Vads slices up the rest with minor difficulty.
there are now 0 TINY ALIENS and 15 SMALL ALIENS dead and ready to trade. Griph has 5 SMALL in his pile. Trader is still there, though slowly packing up. The trap is still set and ready.
Health:
Griph:
OK!Zeno:
OK!George:
Injured!Twil:
OK!Vads:
OK!Bo the Shotgunner Redneck, decapitated by Heavy Scout
RP/Non-RP time! (or we can just skip to next,same as before)