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Author Topic: Colony Drop, a simulation of a colony.  (Read 10534 times)

Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #45 on: December 20, 2010, 09:52:21 am »

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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #46 on: December 20, 2010, 09:53:10 am »

The sentry kills about 7 Blacks. Wow.

With you assisting, you kill about 20 Blacks, and with that, the leader! The Blacks yell in confusion and run away. That's that problem dealt with.

Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #47 on: December 20, 2010, 09:54:18 am »

Scavange off of blacks, also get techie to draw up plans for a workshop area so he can produce items more effectivly.
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #48 on: December 20, 2010, 09:56:33 am »

You get 25 makeshift gunpowder weapons! Yaaay.

He draws up some plans on how to make a workshop. It will take two days of constant work.

The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #49 on: December 20, 2010, 09:56:39 am »

Create a small pillbox outside the gate to give the sentry added protection.
(are we using the drone as a sentry?)
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Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #50 on: December 20, 2010, 09:57:25 am »

how many materials will thechie need?
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #51 on: December 20, 2010, 09:59:13 am »

About 94.

And no, we are using a sentry we just made out of a rifle as a sentry, the drone isn't made yet.

Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #52 on: December 20, 2010, 10:00:43 am »

go get some more materials
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The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #53 on: December 20, 2010, 10:01:39 am »

Oh we made the turret?
Scavenge workshop materials with guard.
Have techie begin work on workshop with materials we have.
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USEC_OFFICER

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Re: Colony Drop, a simulation of a colony.
« Reply #54 on: December 20, 2010, 10:31:59 am »

Finish the drone already.
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Twi

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Re: Colony Drop, a simulation of a colony.
« Reply #55 on: December 20, 2010, 10:33:28 am »

Finish ze drone.
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Aklyon

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Re: Colony Drop, a simulation of a colony.
« Reply #56 on: December 20, 2010, 10:34:02 am »

Ze Drone, it needs finizing!
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RAM

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Re: Colony Drop, a simulation of a colony.
« Reply #57 on: December 20, 2010, 05:43:18 pm »

drone drone drone drone...
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #58 on: December 20, 2010, 06:01:22 pm »

You finish the droid, however, it takes up all the power. What shall it do today?

Ricky

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Re: Colony Drop, a simulation of a colony.
« Reply #59 on: December 20, 2010, 06:34:43 pm »

task the drone to scavenge materials.

task the techie to modify the makeshift gunpowder weapons into something better(you can cannibalize some guns if necessary)

task the guard to dig a  smallsubterranean base while looking for minerals, with his high powered mining tool

we shall scrap the dropper, or basic base, for materials
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