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Author Topic: Colony Drop, a simulation of a colony.  (Read 10537 times)

Aklyon

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Re: Colony Drop, a simulation of a colony.
« Reply #30 on: December 19, 2010, 08:05:18 pm »

Raid camp for supplies everything you can carry back.
Obviously if we don't take everything we can, the Blacks will eventually catch up to us and have machine guns as well.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Bloogonis

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Re: Colony Drop, a simulation of a colony.
« Reply #31 on: December 19, 2010, 08:10:29 pm »

wait what? the reds had machinguns?
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Aklyon

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Re: Colony Drop, a simulation of a colony.
« Reply #32 on: December 19, 2010, 08:42:13 pm »

No, but the blacks already had primitive gunpowder, they aren't too too far behind us. just being cautious, since theres more than of them then us.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

RAM

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Re: Colony Drop, a simulation of a colony.
« Reply #33 on: December 20, 2010, 01:31:56 am »

Complete the drone.
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quip

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Re: Colony Drop, a simulation of a colony.
« Reply #34 on: December 20, 2010, 07:57:28 am »

Lurking.
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MrWiggles

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Re: Colony Drop, a simulation of a colony.
« Reply #35 on: December 20, 2010, 08:08:44 am »

Can we make a drone into a butler bot? Do some cleaning, n stuff?
---
Also, I suggest butchering as many as the red corpses as we can for foodstuffs.
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #36 on: December 20, 2010, 09:30:10 am »

Warning: Not enough material for power armor!

You make another 5% of the drone. You also get 55 more building material.

What do you build with the building material?

The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #37 on: December 20, 2010, 09:32:25 am »

Can we create a rudimentary ai and set one of the machine guns up as an autoturret?
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Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #38 on: December 20, 2010, 09:32:39 am »

What buildings do we already have?

((also can we get something on the OP of what we own or something? Like whats at camp, who we have under our command, whats being built etc etc. It will be easyer on idiots like me XD))
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The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #39 on: December 20, 2010, 09:36:00 am »

Requesting an update on current supplies.
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #40 on: December 20, 2010, 09:44:28 am »

FOOD/WATER: 32 Units.
Building Materials: 67.
Buildings: Wall, Ultra Basic Shelter (Dropper)
Tools: High powered mining tools, low powered destruction tools.
Weapons: Two combat rifles, 200 clips.

You make a sentry. It costs 46 building material, leaving you with 21 building material.

The sun sets yet again, leaving you on day four.

The Blacks are now fighting a new faction, nicknamed Blues. The blues seem to have made motorbikes, and like attacking on these while using gunpowder pistols and makeshift axes.

The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #41 on: December 20, 2010, 09:47:22 am »

Set up a sentry rota. With the guard taking the night watch and the tech taking the day watch.
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Fniff

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Re: Colony Drop, a simulation of a colony.
« Reply #42 on: December 20, 2010, 09:49:10 am »

You do so.

They attack during the day time!

It's the blacks!

Attack back, or just use the senry?

Keita

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Re: Colony Drop, a simulation of a colony.
« Reply #43 on: December 20, 2010, 09:49:52 am »

use sentry, assist if needed
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The Merchant Of Menace

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Re: Colony Drop, a simulation of a colony.
« Reply #44 on: December 20, 2010, 09:51:39 am »

Send the guard to assist.
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