so they don't actually seem to be threats
correct, those are field quadites, they only eat your vegetables (food items). Their nests DO cause a 'threat' radius but it's actually more like a 'discomfort' radius so we might wanna have another look at this stuff.
hunting, I've no clue what happens with the corpses
When they kill an animal through hunting, the carcass gets automatically claimed and shows up in your production manager from where you must also order rawhide or meat to make them butcher the carcass.
Animals that are killed through defense or Patrol for vermin do not get claimed and will not show up in your production manager before you select them and click 'Claim' ...this is not covered in the tutorials though, but it's described in the help notes (on the top left menu) but we're unsure if we can show this to players in a better way.
@forsaken1111 did you understand this concept when you played?
BTW we also want to make hunting zones automated.
2 Fishnets = Feeds way way way more then 6 people, much better returns then farming.
we might rebalance that some time.
The cheapest landing
Yeah it can only be used for buying goods, you need one of the bigger port buildings to sell, it is stated in its description text. But few people seem to read those, we're not sure what to do about it, same as with tutorials
@forsaken1111
Perhaps instead of setting maintenance to high priority, just pop up an alert over buildings that will soon become ruined by maintenance issues.
hmm yeah, a yellow 'broken' symbol perhaps. Maybe also use an icon like that on farmplots that are ready to harvest, if we choose to not go for automated sowing, but your suggestion with the checkmark for auto-farming is also good.