Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Wildlife depletion  (Read 1618 times)

ShunterAlhena

  • Bay Watcher
    • View Profile
Wildlife depletion
« on: December 19, 2010, 09:23:48 am »

Hi folks!

Did a search, found nothing newer than 40d, hopefully I'm not spamming the forums unnecessarily.

1. Can wildlife (huntable above-ground animals) run out, or will it always replenish?
Wiki says "animals will appear on the edge of the map randomly" - they also did that in 40d, but eventually stopped coming.
2. Can fish (catchable in-water fish) run out, or will they always replenish?
Wiki says something about "running out".

Thanks!
Logged
fox has become enraged!

Eagle_eye

  • Bay Watcher
    • View Profile
Re: Wildlife depletion
« Reply #1 on: December 19, 2010, 09:37:36 am »

Hi folks!

Did a search, found nothing newer than 40d, hopefully I'm not spamming the forums unnecessarily.

1. Can wildlife (huntable above-ground animals) run out, or will it always replenish?
Wiki says "animals will appear on the edge of the map randomly" - they also did that in 40d, but eventually stopped coming.
2. Can fish (catchable in-water fish) run out, or will they always replenish?
Wiki says something about "running out".

Thanks!

wildlife can run out, but the upper limit is usually pretty high
fish can also run out, but appear to come back if left unfished long enough.
Logged

slothen

  • Bay Watcher
    • View Profile
Re: Wildlife depletion
« Reply #2 on: December 19, 2010, 10:51:50 am »

they will both die, forever.  Fish usually die faster because skilled fisherdwarfs are maniacs and its usually not so far to walk for them to fish.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Wiro

  • Bay Watcher
    • View Profile
Re: Wildlife depletion
« Reply #3 on: December 19, 2010, 10:53:47 am »

Change the animal population tag in the raws to get much more animals. Worked for me.
Logged

ShunterAlhena

  • Bay Watcher
    • View Profile
Re: Wildlife depletion
« Reply #4 on: December 19, 2010, 11:19:16 am »

Change the animal population tag in the raws to get much more animals. Worked for me.
Can you elaborate a bit more on that, please? Does it work if I change the raws for a game already in progress (inside the respective save folder, of course)? What do I specifically need to change?
Logged
fox has become enraged!

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Wildlife depletion
« Reply #5 on: December 19, 2010, 12:10:25 pm »

The [POPULATION_NUMBER:xx:xx] line in the creature raws control what the initial starting population for each creature per biome/region is.  This number determines how many creatures of that type are spawned in each biome that creature can be found in when the world is created.  Once this initial population is depleted, it's gone forever.  Changing this number after the world is created has no effect on the world, you need to create a new world for this number to have any effect.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Moosey

  • Bay Watcher
  • [moose brute extract]
    • View Profile
Re: Wildlife depletion
« Reply #6 on: December 19, 2010, 12:28:28 pm »

I've found that if I only allow there to be one or two active fisherdwarves, and I embark in a region that freezes over seasonally (perhaps fish still breed in frozen water?), this keeps the fish population at a sustainable level.
Logged
Backs to the wheel
There's granite to shove