Shoot, aiming for large clumps of robolings in the northwest.
[(10+42+92)/3=48+40(unarmored target) x 8(zerglings hit by blast) = 704 total damage.] ((I'd take out the Defense but you overkilled the suckers anyhow))
The siege tank rips through the robolings, downing nearly 1/5 of them before they even get close to the bunker. "Now that's what I call INDISCRIMINATE JUSTICE!"
Pulse your gun at the enemy, healing when need be.
... This gun doesn't have a pulse setting, WHAT KIND OF GUN DOESN'T HAVE A PULSE SETTING!!! You decide to fire your flak pistol on it's normal, flak setting. [(91+83+78)/3=83+10-5 = 88 damage.] You manage to down a zergling with your pistol, not nearly enough for how many are incoming though.
focus on hydras
[(27+38+71)/3=46 +40=86-20=66 damage] Aiming with your C-10 you manage to hit one of the Hydralisks center mass and deal quite a bit of damage to him.
John performs hit and run attack on the Hydralisks.
[(79+20+14)=38+25-20=43 damage] Speeding closer to a hydralisk you launch a grenade and speed away noticing in one of the mirrors that they hydralisk is still moving, and you didn't even get lucky and hit a zergling with the blast... damn.
MORALE SUPPORT!
Also, shoot Hydras.
"GET SOME!" You shout through the radio in a mad dash to get to the hydralisks so you'll be in a position to shoot them. Unfortunately, you're slow and you don't get ANYWHERE near firing position.
((Damn, I shouldn't have been studying so long))
Emily Jump on the remaining vulture and head toward the Southwestern entrance to shoot protect the ramp to the tank. She order John and Roland to follow her in one of the APCs and ask Aaron and Nick to take the other APC to the southeast as marked on the plan.
You manage to get into one of the Vultures and ride it out to the North-Western ramp and kill 2 of the Zerglings with your grenade launcher.
Open fire, concentrating on hydras where possible. Switch to healing as soon as anyone becomes injured.
[(26+21+33)/3=27+10=33 damage] Shooting at the already damaged hydra, you manage to take it out. Finally, those things are tougher than they look.
You begin healing a marine who is injured by a zergling scythe wound when you here a "KABOOM!" as one of the firebats explodes from the four zerglings surrounding him... Damn!
NPC ActionNorth-West9 Zerglings killed by the combined forces in the bunker.
The zerglings rush forward and begin attacking the bunker (No damage done yet)
North-East10 Zerglings killed by the Siege Tank
4 Zerglings killed in by the combined bunker forces (no roll for Amelie)
Zerglings have surrounded the bunker and have begun to damage it (95%)
South West6 Zerglings killed by the combined weapons fire of the Marines and Firebats present.
The Firebat was killed by 4 zerglings surrounding and killing him, the explosion of the tanks on his back killed 3 of the robolings however.
Marine 4 remains undamaged despite the 2 Zerglings attacking him.
Marine 5 receives a pretty vicious wound from one of the zerglings as on of the scythes slices right through the power armor and through his leg. He managed to grab a hold of it and shoot it in the face though, killing it.
The hydralisks thankfully remain out of firing range for the moment. It appears as though they are waiting for the zerglings to soften up the forces up there some more.
South-EastThe lone marine here get's the hell out of dodge and close to the spider mines, dragging his Xavier with him. "I rather not die in boot camp." he says as a spider mine launches itself towards the incoming zerglings hitting 15 of them. The marine manages to take out another two and the remaining zerglings attempt to rush up and attack the siege tank that can't fight back
2/5
28:30
Adwarf, you'll be able to act after the next 3 posts (see why quick equip is great now that I'm actually counting time?)
Enemy ForcesZergling=50 Health, unarmored, 5 Def 5 Att
Hydralisk=125 Health, armored, 20 Def 20 Att
North West Entrance
33 Zerglings
North East Entrance
36 Zerglings
South West Entrance
4 Hydralisks, 8 Zerglings
South East Entrance
2 Zerglings
Blue Squadron:
Nick: 300
Aaron: 350
Deb: 300
Fuzz: 300
Roland: 300
Deb: 300
John: 300
Xavier: 300
Roland: 300
Amelie: 350
NPC Medic 1: 150
NPC Medic 2: 150
NPC Marine 1: 150
NPC Marine 2: 150
NPC Marine 3: 150
NPC Marine 4: 150
NPC Marine 5: 114
NPC Marine 6: 150
NPC Firebat 1: 150
NPC Firebat 2: 150
NPC Firebat 3 *dead*
NPC Driver 1: 150
Vehicles:
Vulture 1: 100, *John Piloting*
Vulture 2: 100, 3 Spider Mines, (Emily Piloting)
Siege Tank 1: 225, siege mode *Fuzz Piloting*
Siege Tank 2: 225, siege mode *NPC Driver 1 Piloting*
APC 1: 300, Unused, in Garage
APC 2: 300, Unused, in Garage
North West Entrance:
Fuzz, NPC Marine 1, NPC Marine 2, NPC Medic 1, NPC Firebat 1
North East Entrance:
Amelie, NPC Marine 3, NPC Medic 2, NPC Firebat 2, NPC Driver 1
South West Entrance:
Deb, NPC Marine 4, NPC Marine 5,
NPC Firebat 3*dead*
South East Entrance:
Xavier, NPC Marine 6