GAME OVER!
Says a voice as the second flag is picked up and brought back next to Deb. Guess you didn't have to go back to base after all.
Game 2
Instructions: Everyone is in their own personalized equipment (that's right, firebats get fire now.) Unfortunately, this is also a live-fire test meaning it's possible to die. Your own lives are in your hands now, and the lives of your entire team. You are to control the base against waves of increasingly difficult robotic units.
Objective: Hold out for 30 minutes when the game is over.
Additional Supplies:
Everyone has access to all items owned as well as the standard load out.
You additionally have access to 2 vultures loaded with Spider Mines
2 Siege Tanks
2 APC's with mounted Gauss Cannons
1 C-10 Canister Rifle
Each turn will last approximately 30 seconds, but due to what is likely to be the much more frantic pace of this, I'm going to go ahead and run actions through as they are posted (and I have the time to be creative).
Turns will be based simply off of per 5 people posting, I'll be issuing an NPC update per turn so you'll know if one area is falling. Also notice NPC's have less health than PC's.
Blue Squadron:
Nick*: 300
Aaron: 350
Deb: 300
Fuzz: 300
Roland: 300
Deb: 300
John: 300
Xavier: 300
Roland: 300
Amelie: 350
NPC Medic 1: 150
NPC Medic 2: 150
NPC Marine 1: 150
NPC Marine 2: 150
NPC Marine 3: 150
NPC Marine 4: 150
NPC Marine 5: 150
NPC Marine 6: 150
NPC Firebat 1: 150
NPC Firebat 2: 150
NPC Firebat 3: 150
NPC Driver 1: 150
Vehicles:
Vulture 1: 100, 3 Spider Mines
Vulture 2: 100, 3 Spider Mines
Siege Tank 1: 225, tank mode
Siege Tank 2: 225, tank mode
APC 1: 300
APC 2: 300
The first minute will be enemy-free and give you time to set up. I'll have a map up sometime tomorrow of what the base will look like.