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Author Topic: StarCraft: The Forum Game, Exercise 2, Damn Robots  (Read 57849 times)

Comp112

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #195 on: December 20, 2010, 07:28:18 pm »

((Will I need to get a higher roll then my first to be able to get any further?))
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V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #196 on: December 20, 2010, 07:29:54 pm »

((You will to modify your armor as that can be an absurdly powerful trait, you'll need a 81-100 roll.))

Comp112

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #197 on: December 20, 2010, 07:38:32 pm »

((That shall be my goal...))
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Twi

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #198 on: December 20, 2010, 07:51:27 pm »

Week 2, we can do what, exactly?
It's vehicle training, marksmanship, and something else, as far as I remember.
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V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #199 on: December 20, 2010, 07:55:34 pm »

At 0600 hours the wake up alarm goes off waking you all up.  You have an until 0645 to get ready.  At 0635 25 marines in CMC-300 armor arrive and take those who got the number 32 on their card to the resocialization tanks.  At 0645 everyone lines up in the Parade Grounds and stands at parade rest.  Soon CMC-300 armor is passed out to all recruits for them to practice getting in and out of the armor.  This new armor is much better than the old armor as you can climb in the top (after removing the shoulder pads and helmet of course). 

The next week passes quickly.  Between the armor drills and physical training you've been glad to catch six hours of sleep a night, but the NCO's guarantee you it's only going to get worse.  You've had the chance though to focus on either armor drills or physical training.  ((Choose which you focus on, you can further specify if you wish and I WILL take it into consideration.  Those aren't the only options to focus on throughout the week, just the only listed ones))

For those who have been resocialized you've gained all the necessary knowledge to be a good soldier, your minds wiped clean of all traumatic memories and now much more loyal to the Terran Dominion.  ((You can choose 1 additional topic to specialize in from your time in the resocialization tanks.  For example, Vehicle Training, Armor Maintenance, etc. etc.))


"You made it through week one ladies, next week you'll be receiving the Psionic Aptitude Test and working on Weapon Maintenance, Armor Drills, and Marksmanship Training.  See you tomorrow at 0600 girls." say Sergeant Finley as he leaves for the day.  He's a bit rough around the edges, but you can tell he cares about the men he's been tasked with.

Twi

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #200 on: December 20, 2010, 08:03:35 pm »

Alright.
Week 2: Marksmanship.
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Phantom

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #201 on: December 20, 2010, 08:18:37 pm »

Alright, is that everyone? I hope so.
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V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #202 on: December 20, 2010, 08:20:37 pm »

I know Sheb hasn't posted yet, truth be told I've lost track of a lot of people, if somebody could make a list of what everyone has done that would be great.

Phantom

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #203 on: December 20, 2010, 08:40:36 pm »

Let's see...


Me:
Physical Training, Week 1, Gained Trait.
C14 Training, Week 2, No gain.
Psionics: Little to no potential.  :'(                           ((VERDAMMT!))

Dwarmin:
Physical Training, Week 1, BIG GAIN!   ;D
Weapons Training, No Gain.
Psionics: EXCELLENT!?  :'(                  ((DOUBLE VERDAMMT!))

IronyOwl:
Armor Drill, Week 1, Gain Trait, Quick Equip.  ::)
Weapons Training, Week 2, BIG GAIN!    :D
Psionics: None. None at all.     :'(                   ((Your gains may be big, but every where else is a poca cosa.))

FuzzyZergling:
Vehicle Training, RESOC.
Armor Drill, Week 2, Minor Gain.   ::)
Psionics: Barely any.     :'(              ((I Laugh.))

Comp112:
Both weeks, CMC Armor training.
Psionics: Influences Gambling.       ((Dude, really?))

Twi:
Armor Drill, Week 1, TRAAIT GAIN!
Marksmanship, Week 2.
PAT: Little to none.     ((TRIPLE VERDAMMT!))

Sheb:
Resoc, Vehicle Training.
Marksmanship, Week 1.
PAT: ??

Everyone Else:
Blargh to the Blargh to th- EN TARO TASSADAR!
« Last Edit: December 21, 2010, 12:16:11 pm by Phantom »
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V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #204 on: December 20, 2010, 08:52:01 pm »

Ahhh thanks I didn't notice I missed Comp 112's PAT

Comp112

PAT Result:  While you have greater Psionic Potential than most, it's not enough to be accepted into a Ghost Academy.  On the bright side, as long as you don't tell anyone, you'll bring home big money from the casino. (Gain Trait, Psionic Gambler, +15 to Gambling Results)

Phantom

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #205 on: December 20, 2010, 09:03:05 pm »

Now we need to wait for the rape victim/resoc'd marine and the Firebat enthusiasts.
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Comp112

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #206 on: December 20, 2010, 09:05:20 pm »

((Oh that is just lulzy...))
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V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #207 on: December 20, 2010, 09:07:05 pm »

Alright.
Week 2: Marksmanship.

PAT result:  Little to no Psionic potential

After a little bit of training at the weapons range, you've gained an understanding of shooting.  (Trait Gain:  Feel Nothing but the Recoil, 4 rolls for attacking, the lowest number is thrown out.)

((Yes really, he was close, he had a 60-something, 80-something, and another 60-something, being that close gets you something in my book, that's what I thought of))

V-Norrec

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #208 on: December 20, 2010, 09:09:18 pm »

You can add Twi to the list

Week 1
Armor Drill:  + Armor Modification
Week 2
Marksmanship:  + Feel Nothing but the Recoil

Edit:  ((It's a bit early but I'm feeling exhausted, no more updates for today.))
« Last Edit: December 20, 2010, 09:28:49 pm by V-Norrec »
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IronyOwl

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Re: StarCraft: The Forum Game Week 2, Boot Camp
« Reply #209 on: December 20, 2010, 09:56:01 pm »

((You know, the way you're doing psionics seems a bit weird to me. I can understand the desire not to have an entire squad of ghosts (though I'm not sure how big an issue that really is), but assigning it randomly is just sort of bizarre, since it basically says "You wanted to be a ghost, too bad!" to some and "Sure you CAN pilot a viking, but it'd be kind of a waste" to others. A better solution might be a more difficult version of how you gain standard traits- some people get luckier than others, but in theory anyone can keep trying until they get it.))
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