((Northwestern? I wanted to go to the Southwestern entrance? But oh well, it's working anyway)).
"Will someone please start using those APCs? We cannot exactly afford to let them rot in the garage!" says Emily. Having said what she thought, she aims her bike's grenade launcher at whatever group of ennemy is closer.
((Twi, could you also start giving orders? We really need some leadership here.))
[(62+76+42)/3=60+25=85x2(zerglings hit in grenade explosion)=170 total damage] Launching a grenade from the grenade launcher you manage to blow up a couple more of the zerglings without damaging any of the Marines in the vicinity.
"SHIT MAN! That was close, what the hell, why is it only me and you down here?"
Stick with the NPC Marine at the SE entrance, keeping it covered for as long as possible. Radio for backup. Couple more marines, have them bring an APC.
((We should station the APC's at points the siege tanks cannot reach. At the moment, it seems like the SE entrance is the weakest point.))
"We're requesting immediate reinforcement, we need men over her to help us hold it down, is anybody available." As the responses come in, you realize your worst nightmare has come true. Everybody is too busy holding the rest of the points to help you hold yours. You're on your own, alone, with just one marine to help you.
Fire at the Hydras in the southwest.
[(99+67+72)/3=80+70=150-20=130 damage x 4 hydralisks hit = 520 total damage] Swiveling your cannon around you manage to hit all four of the hydralisks with a mighty blast tearing the robotics of each apart. There is nothing in the world quite like seeing your enemies die in a blast of power.
save siege tank instead
[(19+44+65)/3=43+40=83 damage] With a well placed shot you destroy one of the robolings approaching the siege tank, the other is still on the loose however.
"This simulation is very realisitic! That firebat was a dummy, right?"
Amelie goes "chakka chakka chakka" with her guns.
[(64+19+99)/3=61+15=76 damage] Unleashing as much fury as her C-14 allows her, Amelie down one zergling and damages another.
NPC ActionsNorth-West
7 Zerglings killed, bunker at 95%
North-East
3 Zerglings killed by Siege Tank, 10 by Combined Bunker forces, bunker remains at 95%
South-West
5 Zerglings are killed as well as all the robolisks. NPC Marine 5 is charged by the remaining robolings, and receives a nasty looking cut above his eye as he's trampled.
South-East
The one marine manages to kill the remaining Zergling before it reaches the Siege Tank. The Driver thanks him. It looks like this entrance is all clear for the moment, nothing on the horizon.
Enemy Forces
Zergling=50 Health, unarmored, 5 Def 5 Att
Hydralisk=125 Health, armored, 20 Def 20 Att
North West Entrance
26 Zerglings
North East Entrance
23 Zerglings
South West Entrance
3 Zerglings
South East Entrance
None
Blue Squadron:
Nick: 300
Aaron: 350
Deb: 300
Fuzz: 300
Roland: 300
Deb: 300
John: 300
Xavier: 300
Roland: 300
Amelie: 350
NPC Medic 1: 150
NPC Medic 2: 150
NPC Marine 1: 150
NPC Marine 2: 150
NPC Marine 3: 150
NPC Marine 4: 150
NPC Marine 5: 97
NPC Marine 6: 150
NPC Firebat 1: 150
NPC Firebat 2: 150
NPC Firebat 3 *dead*
NPC Driver 1: 150
Vehicles:
Vulture 1: 100, *John Piloting*
Vulture 2: 100, 3 Spider Mines, (Emily Piloting)
Siege Tank 1: 225, siege mode *Fuzz Piloting*
Siege Tank 2: 225, siege mode *NPC Driver 1 Piloting*
APC 1: 300, Unused, in Garage
APC 2: 300, Unused, in Garage
North West Entrance:
Fuzz, NPC Marine 1, NPC Marine 2, NPC Medic 1, NPC Firebat 1
North East Entrance:
Amelie, NPC Marine 3, NPC Medic 2, NPC Firebat 2, NPC Driver 1
South West Entrance:
Deb, NPC Marine 4, NPC Marine 5,
South East Entrance:
Xavier, NPC Marine 6
4/528:00Aaron has finished putting on his firebat armor and is ready to go.
((I seriously need to simplify this combat system, any ideas?))