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Author Topic: Insomnicorp Repair Yards- Accident Free for [1] turns!  (Read 12222 times)

Krath

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #30 on: December 21, 2010, 09:48:26 am »

Scream as many obscenities that I can think of over my headset! Then carefully lean down to grab the acetylene cart before it rips my trousers off!
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

IronyOwl

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #31 on: December 21, 2010, 03:07:39 pm »

Deal with this little... business. Once that's dealt with, head back to the crane and see if the welder guy is ready to come down.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

slMagnvox

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #32 on: December 21, 2010, 03:32:13 pm »

Cha-ching! Office 7 Creature is alright in my book! Will have to send it a postcard when I make it to the big city.

  • Go back to the caf and get a cup of coffee for myself and one for my good pal Andy
  • Relax a moment and enjoy coffee
  • Head to Hangar D!
  • Throw coffee into Andy's face Deliver coffee and get to work on that majestic battleship!



Woo, good stuff Sensei. I lol'd. What? No brown nosing the mod? Right!
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Krath

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #33 on: December 21, 2010, 03:36:07 pm »

Woo, good stuff Sensei.

You're not the one danging 30 feet in the air by his legs.

Not to say I don't love this RTD to death. It has a very dwarven feel to it.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

slMagnvox

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #34 on: December 21, 2010, 03:47:56 pm »

Woo, good stuff Sensei.

You're not the one danging 30 feet in the air by his legs.

Not yet at least! Wait for it.

Awesome avatar Krath, ever watch the JAndrew edits by the MSPA guy? <3 Picard.
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Krath

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #35 on: December 21, 2010, 03:51:33 pm »

Awesome avatar Krath, ever watch the JAndrew edits by the MSPA guy? <3 Picard.

No but I just watched 3 minutes of a a random video and oh my god this is the best thing ever I need to watch this right now.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

slMagnvox

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #36 on: December 21, 2010, 03:52:27 pm »

Awesome avatar Krath, ever watch the JAndrew edits by the MSPA guy? <3 Picard.

No but I just watched 3 minutes of a a random video and oh my god this is the best thing ever I need to watch this right now.

Just don't blame me for the nightmares
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Megaman

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #37 on: December 21, 2010, 07:39:52 pm »

Can I play Can I play Can I play Can I play? Oh, I have to join the waiting list? Can I join the waiting list Can I join the waiting list Can I join the waiting list?
Name:Rocky Manson
Appearance:6 foot tall, wears blue. I mean a *lot* of blue.
Vocation:Clients\Security
Other:Fond of blue
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Hello Hunam

Sensei

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #38 on: December 21, 2010, 07:58:31 pm »

Can I play Can I play Can I play Can I play? Oh, I have to join the waiting list? Can I join the waiting list Can I join the waiting list Can I join the waiting list?
Man, every time I make a game. It keeps happening

I guess I'll just have to keep the rate of attrition up, here.  ;D
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maxicaxi

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Re: Insomnicorp Repair Yards- Accident Free for [3] turns!
« Reply #39 on: December 22, 2010, 02:17:32 am »

Run away
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Sensei

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Re: Insomnicorp Repair Yards- Accident Free for [0] turns!
« Reply #40 on: December 23, 2010, 05:04:39 am »

I don't know if I mentioned already... you know how my waiting list always gets clogged up? Just click on most of the games in my signature for an example. Anyway, I intend to keep it moving. I've said that before and, well, didn't really live up to it. But anyway: I'm going to try to keep the waiting list moving, and that means some of you might die violently and prematurely. Just a heads up. You also might not; who knows.

Also, if you aren't reading other people's turns, you ought to. They're funny. I do my best not to put info in there you shouldn't know- and besides, you're all connected on radio headsets. Just imagine- the whole while you go to fetch someone's coffee, you hear the doldrums and excitements of detaching people's pants from cranes and bathroom emergencies. Unless you aren't paying attention, which one might hope is the case, or else some of your characters have clearly doomed their souls to hell for going about their business while their comrades dangle in mortal peril.

Lastly, I apologize for lulls in the action between turns. Obviously that's where you ought to be faced with a decision, but sometimes I can't figure out the pacing right and end up waiting for some other player or just not having the will to write more of an already long turn.
Turn 4

rarborman (Arthur "Arby" Arbor):
Quote
Well at least I'm not dead.

>Radio for a retrieval, and to report that the maintenance of the sheild systems are done.
Spoiler: >Bathroom? (click to show/hide)
>Wait for retrieval.
You speak into your comm, "Hey, transport guy, if you could grab a shuttle and come pick me up, that'd be great. I'm floating aimlessly outside Hangar C, 'kay, thanks." [6] You won't let nature make your stay in outer space unenjoyable. You activate the Iron Bladder! All you have to do is relieve yourself, and a moment later, a stream of hot waste spews out into the cold void of space. As you admire your handiwork impacting the space station, you notice you're drifting away- every piss jet has an equal and opposite reaction. Nonetheless, lack of air would probably become a problem far sooner than drifting out of shuttle range. You wish you had a crossword puzzle.

Krath (Buzz Killington):
Quote
Scream as many obscenities that I can think of over my headset! Then carefully lean down to grab the acetylene cart before it rips my trousers off!
[3] Worried about losing your trousers? No problem! Say what you will about Insomnicorp, but they make durable trousers- they say the trousers are meant to have a lifespan of several employees. Far more pressing is the danger of ripping your you off your engine- actually, a plaque right by your face says it's Insomnicorp's engine, but same difference. You try to lift the torch up- [2] Whoops! There she goes. Fortunately for you crane guy finally got back to his post, and he lowers the engine down. In a weird way, you had been so preoccupied with not falling and dying that you didn't notice the explosion from the tank you dropped. What had been a metal floor crunches under your feet. Eddo contacts you on your headset: "Now, normally I'd kill you and a half for what just happened, but I know it was more my fault than yours. Now, Insomnicorp doesn't actually authorize payment just for being in dangerous situations, but the records now say you did some repairs on the engine before it was lifted. Just get over to Hangar D with Andy and Christopher, the electrician. If you're wondering about the frigate, we got that ladder ready. Someone else'll handle the welding." Payment recieved: 5000 credits for engine repair. A man named Andy meets you in Hangar D. There's a large, armed frigate in the hangar, with a gaping hull breach. An electrician named Christopher Connor has been waiting for you, you'll be working on the same job.  He shows you up the open loading ramp and to a hall in the ship, along the hull breach. There is a gap in the floor a little more than six feet across, cutting you off from the dead-end electrical room on the other side. You can see a breaker panel just begging to be used. Around the damaged floor, however, there are sparks of electricity. "We need you to shut off the power here since there's a broken power conduit running where the floor used to be. Thing is, power control's on the other side. Ain't it a puzzler? Now, I really hadn't ought to be standing so close to the damaged floor. I'll leave you and Buzz to figure this out. Good luck!" Andy then runs away from you.

IronyOwl (Widget):
Quote
Deal with this little... business. Once that's dealt with, head back to the crane and see if the welder guy is ready to come down.
[5] You deal with your... business. It wasn't a 'little' business, but it was indeed dealt with. And... wait? What's that noise? [4] You turn the volume up on your headset, to hear something along the lines of "GET YER ARSE OVER HERE YEH BARMY TWAT! I'M 'ANGIN' UPSIDE FUCKWARDS HERE!" Now that both your ignorance and incontinence have been handled, you rush back into the crane seat. My god! There's a man hanging from the engine! What horrible luck could have him even standing up there in the first place? But at least you already know how to run the crane. Just lower the engine, put it back up so somebody can work on it safely, and bob's yer uncle ack you mean it's all done. You're finished just in time to hear yet another stranded person begging for your assistance: "Hey, transport guy, if you could grab a shuttle and come pick me up, that'd be great. I'm floating aimlessly outside Hangar C, 'kay, thanks." The bloody berk arg you mean ungrateful jerk. Payment received: 5000 credits for engine repair.

slMagnvox (Christopher Connor):
Quote
Cha-ching! Office 7 Creature is alright in my book! Will have to send it a postcard when I make it to the big city.

  • Go back to the caf and get a cup of coffee for myself and one for my good pal Andy
  • Relax a moment and enjoy coffee
  • Head to Hangar D!
  • Throw coffee into Andy's face Deliver coffee and get to work on that majestic battleship!
You go to the cafeteria, [2] but you do not enjoy your coffee. Frankly it's just hot, bitter water. [1] You try to get a drink for Andy, but you spill it. You consider ordering another, but if you stick around someone might ask you to clean up your mess. In fact, one the people you got coffee brown hot water on is a space marine- covered from head to toe in menacing powered armor. There are several of them, they must have gotten here recently. He hasn't noticed the spill yet, but all the better reason to make yourself scarce. A large, armed frigate awaits you in Hangar D- it has a gaping hole in the side. Andy asks you to wait a moment, and you're joined by a welder called Buzz Killington, as if you hadn't had enough to do with ominous names already. "Glad you could make it... the other electrician we sent on that job didn't come back. I'm sure you're just the material we need for this." He shows you up the ramp and to a hall in the ship, along the hull breach. There is a gap in the floor a little more than six feet across, cutting you off from the dead-end electrical room on the other side. You can see a breaker panel just begging to be used. Around the damaged floor, however, there are sparks of electricity. "We need you to shut off the power here since there's a broken power conduit running where the floor used to be. Thing is, power control's on the other side. Ain't it a puzzler? Now, I really hadn't ought to be standing so close to the damaged floor. I'll leave you and Buzz to figure this out. Good luck!" Andy then runs away from you. Again.

maxicaxi (Samuel Wright):
You're not completely sure there's much need to run, but hey, it pays to be safe. [1] You charge out into a hangar- BOOM! You're immediately blasted by an explosion from a dropped welding torch. Since you weren't in Insomnicorp records, the janitors were ordered to simply hide your remains.

Ochita (Dave Hal):
You've just come aboard, from the "replacement shuttle", an inexorably cramped vehicle comparable to a rocket-powered bathtub. Your recruitment form said you were to report to Hangar D for "security system debug". There is a startling lack of other information.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Krath

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Re: Insomnicorp Repair Yards- Accident Free for [0] turns!
« Reply #41 on: December 23, 2010, 06:04:43 am »

Make sure to turn the volume of my headset up so I can listen in on other peoples misfortunes. Then run off and grab the ladder to use as a makeshift bridge to cross the gap! Then stand back and let Christopher do his thing with the power control.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

rarborman

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Re: Insomnicorp Repair Yards- Accident Free for [0] turns!
« Reply #42 on: December 23, 2010, 09:55:02 am »

>Try to turn myself around with the jets of urination, so I can atleast attempt to change my direction of movement towards the space station.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

IronyOwl

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Re: Insomnicorp Repair Yards- Accident Free for [0] turns!
« Reply #43 on: December 23, 2010, 11:53:38 am »

Eeep. Doesn't take much to get blown up, does it?

Ask over headset where I can find a shuttle for employee retrieval.
Search hangars for suitable vessel if that doesn't work, or if instructions are dubious. Find Hangar C regardless, so I know where it is.
Find rope and space suit, again asking over comm first. Don space suit.
Pilot vessel outside Hangar C, find stranded jerk. Get shuttle kinda close without ramming him or burning him up in the engines.
Tie rope around something very sturdy. Open shuttle door, hanging onto rope/remaining strapped into chair so as not to get sucked out. If the shuttle actually has some sort of depressurization routine, that'd be even better.
Toss rope to stranded guy. If it doesn't reach or misses, fiddle with it and/or shuttle until he manages to grab it or is currently a smear on the windshield, plummeting into the sun, etc. Only the first one's a goal, by the way.
Once he's hauled himself in, haul rope in, shut door, repressurize if possible. Pilot shuttle back into a suitable hangar, asking over comm if I need to do anything special like get authorization or have someone lower the force field.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

rarborman

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Re: Insomnicorp Repair Yards- Accident Free for [0] turns!
« Reply #44 on: December 23, 2010, 12:27:02 pm »

Ships can go through the force feilds, sensei told me.

Also your job is very dangerous and could get both you and I killed...
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."
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