For the record, anything said before the turn header is just out-of-character game discussion. Even if you're not playing, you might do well to skim this part.
To waiting list members: I'm not sure if I'll just add you all in the order you signed up or try to keep one person in each job. I might just limit it to a maximum of two people sharing any job, and have people change their job if there's a conflict. Special arrangements are always a possibility.
To all: My general policy for taking actions is that everyone's turn takes about the same amount of time, even if that implies some idling. Fortunately day/night is a non-issue since we're in space, I'll probably ignore sleeping unless it suddenly becomes important as well. You can have as many rolls per-turn as in-character time allows, so don't be afraid of making complex actions with 'if's and 'and's. Aside from keeping players in sync, the amount of time a turn takes is rather flexible. Lastly, what do you guys think about the station layout? Is it alright if I make it up as I go along, or would you like me to try and get section on the first page dedicated to explaining where most of the things in the station are?
TURN 1You step off of the shuttle, directly into a large hangar, occupied mostly with an old Destroyer- it's a pointy box with lots of little turrets, really, with one enormous engine and one slot where an enormous engine belongs- which is presently waiting to be lifted into position. On three sides are tall walls with doors and windows in all shapes and sizes, and the third "wall" is a great, shimmering energy shield. Right now the station is rotated so that out of it you can see the planet below, mostly frozen desert with a dramatic green band of life along the equator. You all have palm computers, but the pictures of the planet you saw on them weren't bordered by piles of mechanical garbage. Your eyes turn to the paycheck handler, visible in his floor-level office. Once you've got 100,000 credits, you can afford to solve your problems and get out of this rusty bucket. But how long can you remain...
I loves me some title card! I was considering just calling the game "Accident Free" when I started but I figured that would confuse people.
Krath (Buzz Killington):You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "I'm Eddo, the foreman. I'm assigning you to... lessee... 'The Muppet of Satisfaction'. Yeah, that's what that destroyer there's called. We just need the engine in place and she's good to go. The job's worth 15000 credits-
if she's on time, otherwise it's just 5000. Got it? We don't normally do this, but I recommend you stand on the engine while we lift it into place. The ladder we need to reach her is an old model, and we only have one, which is busy in another hangar. Just don't fall. That might cause serious delays. Oh, and don't forget the welding unit. It's on your left." A rolling acetylene torch set is leaning against the wall.
rarborman (Arthur "Arby" Arbor):You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "I'm Eddo, foreman 'round here. You the new EVA guy? Go check the suits, would you? The old EVA guy got fired after setting off a pipe bomb in the lockers, we don't know if they're still good to use."
IronyOwl (Widget):You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "Hey new guy. I'm Eddo, your foreman. First thing's first, you need to work with Buzz and see to it that that engine you see on the floor ends up welded in place on-time. If you didn't hear, the job's 15,000 creds on-time, 5000 late. See the overhead crane?" There is without a doubt a large, rusty overhead crane, attached to rails which can move about the ceiling. "You can get to the operating box up above you by going to the little door on the inside will, and then taking some stairs up the first door on the left. Better get crackin'."
maxicaxi (Samuel Wright):You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in: "Hey- you're Fred, right? I'm glad you made it. We have a welder in the med bay from that accident yesterday, something's wrong with his leg. I've got the 40 grand rush fee ready, sorry for calling on such short notice." You are quite certain that you're not Fred. You look down at yourself to double check- nope, still Sam. On the other hand, this could be a fortuitous opportunity.
slMagnvox (Christopher Connor):You are standing outside the shuttle, which is about to leave. You've been issued a radio headset, locked to the channel Insomnicorps uses for repair operation in this hangar. It's a chintzy piece of crap. A voice crackles in:"Welcome aboard! Sorry to rush you, but we've got a ship in hangar B that's requested a systems check. Don't worry, I'll give you some time to settle down after that's done." A moment later a different voice comes on. "...HEY NEW GUY. WELCOME ABOARD AND SHIT. IF YOU'RE NOT IN OFFICE 7 TO FIX MY PRINTER ASAP YOU'RE FIRED. AND BRING ME SOME COFFEE."
Who will survive long enough to earn 100,000 credits? Who will be maimed grievously? Who's the douchebag speaking in caps? Tune in next turn to find out!