Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 31

Author Topic: Results In! Rainseeker's Animal Sponsorship Drive  (Read 141756 times)

vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #210 on: December 24, 2010, 08:09:04 am »

urist mcpratchet likes hedgehogs for their song.
Logged

Urist McDepravity

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #211 on: December 24, 2010, 10:44:46 am »

Voted for pythons. We need some huge whole-swallowing strangling snakes too.
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #212 on: December 24, 2010, 11:19:24 am »

Python is a scripting language not a snake ;)
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #213 on: December 24, 2010, 12:20:23 pm »

No, Python are my favorite type of spaceship.
;)
Logged
My images bucket for WIPs and such: link

Ves

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #214 on: December 24, 2010, 12:31:19 pm »

You call that a Python? this is a Python.
Logged

vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #215 on: December 24, 2010, 12:36:35 pm »

guys stop showing off your pythons.
Spoiler (click to show/hide)
« Last Edit: December 24, 2010, 12:43:23 pm by vadia »
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #216 on: December 24, 2010, 12:40:21 pm »

I had always thought that these were pythons.

Anyway, I put down $15 dollars for the leech. Drain your dwarf's blood to cure what ails them! How can you resist its cuteness?

Spoiler (click to show/hide)
Logged
This sentence contains exactly threee erors.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #217 on: December 24, 2010, 01:43:12 pm »

D'awww, adorwable.  I want one as a pet.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #218 on: December 24, 2010, 04:38:06 pm »

If I were a wealthier man, I would spam votes for Hedgehog just to see what Toady would come up with, in the hopes that it would lead to the weaponization of the Hedgehog. Not that I'm suggesting that everyone else should do so- that would be wrong. I mean, really, who wants Hedgehog Caltrops? Really?


Because I do

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #219 on: December 24, 2010, 09:17:38 pm »

Anything the hedgehog might do is tricky, since it's a vermin, and thus more of an item or environmental effect than a creature. Maybe this release will see better small-animal differentiation, where harmless small animals actually get a body and roam the map instead of teleporting, but can't interrupt dwarves?

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #220 on: December 24, 2010, 09:56:35 pm »

If it'd get a body definition, then it'd could get the pet tag.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #221 on: December 24, 2010, 10:23:39 pm »

If it'd get a body definition, then it'd could get the pet tag.

It already has both of those.
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #222 on: December 24, 2010, 10:24:22 pm »

If it'd get a body definition, then it'd could get the pet tag.

Vermin can already be pets.
Logged

madciol

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #223 on: December 25, 2010, 08:54:00 am »

Anything the hedgehog might do is tricky, since it's a vermin, and thus more of an item or environmental effect than a creature.
I think main potential for changes in hedgehog (or any other vermin or "boring" animal without any apparent interesting possibilities) is connected to raws. Toady promised that new animal properties and abilities will be in raws, not hardcoded. So anything that hedgehog could do (spikes, rolling in ball, diet, lifestyle, habits, etc) can find way in more interesting animals. Imagine forgotten beast with spikes. Very deadly spikes.

Maybe this release will see better small-animal differentiation, where harmless small animals actually get a body and roam the map instead of teleporting, but can't interrupt dwarves?
Oh, this would be good. To not rape CPU more than already is, it would not use pathfinding, just move more or less radomly to next tile.
Logged

vlademir1

  • Bay Watcher
    • View Profile
Re: Rainseeker's Animal Sponsorship Drive
« Reply #224 on: December 25, 2010, 11:46:58 am »

Anything the hedgehog might do is tricky, since it's a vermin, and thus more of an item or environmental effect than a creature.
I think main potential for changes in hedgehog (or any other vermin or "boring" animal without any apparent interesting possibilities) is connected to raws. Toady promised that new animal properties and abilities will be in raws, not hardcoded. So anything that hedgehog could do (spikes, rolling in ball, diet, lifestyle, habits, etc) can find way in more interesting animals. Imagine forgotten beast with spikes. Very deadly spikes.

Maybe this release will see better small-animal differentiation, where harmless small animals actually get a body and roam the map instead of teleporting, but can't interrupt dwarves?
Oh, this would be good. To not rape CPU more than already is, it would not use pathfinding, just move more or less radomly to next tile.

I'd think that any change to vermin would affect frame rate, at least slightly, during the function that determines what to display.  I'd personally just like to see such animals be more viably utilized for their potential resources, such as meat or pelt, when trapped... it'd give a reason to actually utilize trappers on an ongoing basis.


On the topic of this thread, if I had money now I'd be pushing the boar (and domestic pig) or bobcat as a means of pushing for feral populations to be possible (where the wild form is, at least somewhat, different from the domestic one) ;D or for one of the cephalopods for Forgotten Beast reasons ;D
As it sits, once I have my tax return in my hot little hands, Toady has money coming to him anyway (he deserves something for the enjoyment I've gotten from this game since 0.28.*)... hopefully something else like this will be going then too.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 31