War. War Never Changes.
Vault 17, like most of the other Vaults in America, was designed as a massive social experiment. The Vault was filled to capacity at the start of its life, but some of the air filtration systems were designed to fail after only 20 years, reducing the air recycling system to half of its original power.
Only discovering the "modifications" after sealing the Vault, the vault dwellers had made preparations for this eventuality, preparing several 6 man teams who would go out into the wastes and dig out new vaults to house the people who could no longer be supported by the Main Vault. Several of the teams met gruesome ends, after stumbling across Deathclaw nests, or wandering into Raider Territory. Several more teams had survived to strike the earth, but then been eradicated by the other hazards of post apocalyptic life; radiation, dehydration, and addiction. Only one Vault Building team remains, and in their hands rests the fate of nearly 500 people.
A fort using Deon's most excellent Fallout Mod for 40d!
I'm accepting 5 more entrants. The team has Gareth Johnson, a Miner/Leader/Trader, already, and another shadowy figure, who we'll meet later.
The fallout mod adds several weapons to the game, most notably the mighty Chainsaw, a battle axe replacement that does 140 (yes, 140) Gore damage. Nasty. There are also a lot of Fallout guns in the game, from the frankly terrible Red Ryder LE BB gun to the mighty Gauss Rifle.
I'm embarking with an anvil (probably), and forging equipment on site. I'll be taking a Bar of Steel, and 1-2 bars of Copper, depending on how many miners we get. Applicants can be skilled as much or as little as you wish, and get 50 points equipment allowance. Possibly more for dedicated military dwarves.
Awaiting Applicants!
profiles will be posted tomorrow, when it's not 20 to 2 in the morning.