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Author Topic: Vault 17a, A 40d Fallout Mod Community Fortress  (Read 7654 times)

Deviled

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #45 on: December 21, 2010, 08:16:33 pm »

Can I get a migrant named Jonathan
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Cannabust

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #46 on: December 21, 2010, 09:11:37 pm »

I got a shit-ton of migrants in my first wave, so anyone wanting a migrant is welcome to one.

If you have a preferred profession, let me know, and I'll do my best to fit you in.

I'd like to be an engraver, perhaps :]
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Burnt Pies

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #47 on: December 21, 2010, 09:28:54 pm »

The group had been travelling the wastes for what seemed like months. They knew where they were going, and they knew how long it would take them to get there, but they were unprepared for the harsh reality of life outside the vault. The leader of the migrants, a Sawyer named Argonnek, explained that they had left the Vault with 50 people in the group, but constant attacks by huge scorpions, large, golden geckos and giant ants had whittled them down to a mere 24. Many of the dead were military escorts, who had given their lives to ensure the safety of the civilians. There was a sombre mood in the vault that night, as everyone reflected on the huge cost exacted on their friends and relatives by the wastes. Still, the original 7 were glad to see their extended family again, and a party was organised, using the last of Tallpanzer's 'Medicinal' Chems and some Giant Mantis Meat Biscuits that Bobby G had cooked up for a special occasion.

It was decided that the stonefall traps on the entrance, while working against thieves, were not really suited to holding off a full scale attack, and no one wanted to take any chances with the hulking figures that had wounded Tallpanzer so grievously. Donna, who had shown great skill in making quality weapons, was asked to construct a large amount of Chainsaws and Super Sledgehammers, which would be used in hidden weapon traps in vault entrance. Gareth got to work on refining the Copper Nuggets and Cassiterite he had found, but then stopped. He could see it, He could see the door! But no one else could know. He'd have to hide it from them! Running down towards the workshops, he grabbed a slab of Obsidian and a Turtle shell from their respective piles, then locked himself into the Mason's shop, determined that nothing would disturb him while he made his masterpiece.


Migrants, a party, and my first mood! Shame Gareth's a miner, and already legendary.

I'll try and mention more new migrants by name in the next update.
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Javarock

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #48 on: December 21, 2010, 09:32:51 pm »

Did ja pick out my migrent =D?, Also if ya did scratch out my his name comment and frankly just make a name for him... Im not good with makeing logical names (James?)
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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #49 on: December 21, 2010, 09:36:06 pm »

You are now "Bruce" Ilidsefol, the Vault's Chief of security.
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Javarock

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #50 on: December 21, 2010, 09:37:44 pm »

You are now "Bruce" Ilidsefol, the Vault's Chief of security.

Fun!, =D
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“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice

TALLPANZER

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #51 on: December 21, 2010, 10:16:33 pm »

Yay for chems! 'Medication' it's how you stay healthy.  8)
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

USEC_OFFICER

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #52 on: December 22, 2010, 10:35:14 am »

What are the skills of the migrants?
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Burnt Pies

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #53 on: December 22, 2010, 01:01:19 pm »

1 Miner-Engraver (Claimed, Morrison)
2 Stoneworkers
1 Metalcrafter
2 stonecrafters
1 craftsdwarf (Now weaver. Lots of silk on the map)
1 cheese maker (Claimed, Javarock's guy. Soon to be marksman.)
1 cook
1 tanner
1 butcher
2 fish dissectors (Fish are currently inaccessible due to huge amounts of water wanamingos/giant toads/spiked carp lurkers in the underground river)
1 Marksman (had an unfortunate incident with a water wanamingo. currently resting with 4 mangles/breaks)
1 Sawyer (Claimed, Argonnek)
7 Peasants (1 Claimed, Bruce, Sheriff)
2 Children
« Last Edit: December 22, 2010, 01:04:47 pm by Burnt Pies »
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maxicaxi

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #54 on: December 22, 2010, 01:20:12 pm »

I claim a peasant

Name:John "KILLALOT" surname

give him a gun and put him into the military if you can
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

USEC_OFFICER

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #55 on: December 22, 2010, 01:35:54 pm »

Give me the marksman. (I hope he recovers soon.)

EDIT: Name should be USEC, profession, OFFICER.
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Weirdsound

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #56 on: December 22, 2010, 02:39:33 pm »

I'll take the butcher. 'Sounder' if male, 'Weird Jane' if female. I'll dabble in farming or soldering if the butchering work is slow.
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Deviled

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #57 on: December 22, 2010, 04:37:59 pm »

Can I get a migrant named Jonathan

Just repeating my request
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Burnt Pies

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #58 on: December 23, 2010, 09:54:47 am »

I hadn't noticed before, but the Marksman's also missing an eye.

Also, updates may be scarce. I'm pretty depressed at the moment, and I find it difficult to play any one game for more than a few days in a row. I'll try for one today, though.
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USEC_OFFICER

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Re: Vault 17a, A 40d Fallout Mod Community Fortress
« Reply #59 on: December 23, 2010, 02:30:15 pm »

I hadn't noticed before, but the Marksman's also missing an eye.

Hell. Yah.
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