Oh, another idea - make harvestry proc even when you walk next to a plant. So you don't have to impale your face on fractus bushes anymore... :/
Also, heres a first draft for a fungus skill tree:
Mycology [150]
-Mycologists Creep [0, Willpower 15] Activated ability: for the next ten rounds, you move at half speed and don't trigger sporeclouds when you walk next to mushrooms. Other creatures still do. (Can be ended as a free action.)
-Mycologists Resistance [0, Toughness 15] You have a significantly decreased chance of getting random fungal infections. (Toggleable)
-Mycoculture [150, Toughness 17] You may harvest spores from mushrooms, and prepare them into a gel that you may apply to your body to purposefully grow mushrooms.
--Mycologists Ease [200, Toughness 19] Decrease the DV/attribute penalty of all fungal infections by 1.
---Mycologists Harmony [300, Toughness 23] Decrease the DV/attribute penalty of all fungal infections by an additional 1.
----Embrace the Fungus [400, Toughness 27] Gain 1 bonus Toughness from each fungal infection.
--Advanced Cultivation [300, Toughness 21] You may choose one of your fungal infections to cultivate into an advanced form, gaining increased benefits! (Activated ability. Can be used again, will return the previous choice to normal and advance a different infection, after a delay.)
---Cultivation Mastery [400, Toughness 25] All of your fungal infections are cultivated into advanced forms, increasing their benefits.
This skill tree is probably slanted way too far towards the high end skills. Though maybe some of those are actually just overpriced medium and low end skills? I dunno. :/
I would also suggest significantly decreasing the likelyhood of getting a fungal infection. Make it so that even walking up to a mushroom doesn't guaranty you a fungal infection. Also, give fungal infections more penalties - attribute costs, the like. Though I guess having them take up an equipment slot is bad enough. Also, make it easier to find spray bottles. Having to go to the six day stilt for them is a huge pain. :/
Also also the customs and wayfaring skill tree is really cool, but I think it needs more stuff, and the existing stuff is probably overpriced. Maybe add another skill that lets you get more reputation from each person by trading them another secret? :/
Edit: Oooh, maybe have rare strains of fungus to hunt for? Perhaps even procedurally generated ones. And the ability to breed your own fungus in different directions over time? :0