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Author Topic: Caves of Qud: Now in Open Beta  (Read 570386 times)

Edmus

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Re: Caves of Qud: Now in Open Beta
« Reply #3045 on: July 25, 2015, 08:10:13 am »

PTW
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SharpKris

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Re: Caves of Qud: Now in Open Beta
« Reply #3046 on: July 25, 2015, 09:25:54 am »

just died of hunger after finishing all the vinewafers.
shouldnt merchants restock food atleast?
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Witty

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Re: Caves of Qud: Now in Open Beta
« Reply #3047 on: July 25, 2015, 10:00:54 am »

just died of hunger after finishing all the vinewafers.
shouldnt merchants restock food atleast?

They do. Merchants will restock all their wares after some time. Vinewafers are just a very light food item, and you'll go through them rather quickly.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #3048 on: July 25, 2015, 10:02:30 am »

just died of hunger after finishing all the vinewafers.
shouldnt merchants restock food atleast?
Get butchery and kill bears, pigs, etc. You get tons of food.

Or eat corpses.
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RoguelikeRazuka

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Re: Caves of Qud: Now in Open Beta
« Reply #3049 on: July 25, 2015, 10:16:20 am »

How can I gather some eatable fruit?
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #3050 on: July 25, 2015, 10:17:17 am »

How can I gather some eatable fruit?
Harvestry skill, use it on watervines and various types of trees like the starapple tree
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Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3051 on: July 25, 2015, 10:22:26 am »

I typically kill dragonflies and eat their corpses. I've eaten a surprising number of strange corpses, and to no ill-effect.
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #3052 on: July 25, 2015, 10:42:35 am »

So, the watervine swamp are no longer completely safe to just wander and explore, however, the potential rewards for doing so successfully are far higher. I just killed a rare enemy group, ended up with 6 chem cells, a lightsaber, a solar cell, two urberrys, and 5 sphinx salt injectors. In the watervine swamp.
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puke

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Re: Caves of Qud: Now in Open Beta
« Reply #3053 on: July 25, 2015, 12:14:29 pm »

Proselytize never seems to work for me, even as a high ego Priest of All Suns. Is there certain targets that are immune?

I seem to remember it being tied more to level than ego?  you would have a better chance at lower level creatures, but things higher or equal level to you would nearly always resist?

Anyone else know better?  The Wikia site is surprisingly weak, I know there is more knowledge on the game out there but it isnt being documented anywhere that I can find.
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Arcvasti

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Re: Caves of Qud: Now in Open Beta
« Reply #3054 on: July 25, 2015, 01:17:18 pm »

I typically kill dragonflies and eat their corpses. I've eaten a surprising number of strange corpses, and to no ill-effect.

Yeah, unlike many roguelikes, eating insect corpses doesn't poison you. Snapjaw corpses give very little nutrition, but most everything else is fair game.
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chaoticag

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Re: Caves of Qud: Now in Open Beta
« Reply #3055 on: July 25, 2015, 02:36:58 pm »

Oddly enough, the game didn't seem to react when I ate a girshling corpse. I'm uh, sure that doesn't quite work with the lore in game.
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Aquillion

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Re: Caves of Qud: Now in Open Beta
« Reply #3056 on: July 25, 2015, 03:48:25 pm »

Proselytize never seems to work for me, even as a high ego Priest of All Suns. Is there certain targets that are immune?

I seem to remember it being tied more to level than ego?  you would have a better chance at lower level creatures, but things higher or equal level to you would nearly always resist?

Anyone else know better?  The Wikia site is surprisingly weak, I know there is more knowledge on the game out there but it isnt being documented anywhere that I can find.
Yes, the level of the target is very important.  Proselytize only works on things of your level or below.  If it's higher level than you, it will always fail.  If it's significantly lower level than you, you will charm it easily.  You need Beguiling to charm things above your level.

Aside from that, as far as I know, nothing is immune (I assume it doesn't work on robots, but I never tried it.)  It works on snapjaws, pumas, oozes, major NPCs, and just about anything else.  I usually play mutants with maxed Ego, and it is fairly reliable as long as the target isn't above my level -- not 100% reliable, but I can walk up to a hostile enemy and have a decent chance of getting it on my side.

Oddly enough, the game didn't seem to react when I ate a girshling corpse. I'm uh, sure that doesn't quite work with the lore in game.
I always wondered what happened when you did that, but never got around to testing it.  Oh well.
« Last Edit: July 25, 2015, 03:51:52 pm by Aquillion »
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Aquillion

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Re: Caves of Qud: Now in Open Beta
« Reply #3057 on: July 25, 2015, 03:57:12 pm »

Also, indiegames.com has covered Qud.
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puke

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Re: Caves of Qud: Now in Open Beta
« Reply #3058 on: July 25, 2015, 08:15:41 pm »

Also, indiegames.com has covered Qud.

Trade is done in Dollars?  Someone either made a mistake, or had an over-zealous editor.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #3059 on: July 25, 2015, 08:41:10 pm »

Also, indiegames.com has covered Qud.

Trade is done in Dollars?  Someone either made a mistake, or had an over-zealous editor.
isn't there a dollars symbol on the trade screen?
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