I've played this game forever, and I'm still finding new things. Also, due to all the things I find, I am now of the opinion that wings is a horribly limited mutation. For instance, you can't wear nylon bodypacks, flamethrowers, and, the newest thing I found while looting Grit Gate, Helping Hands, which is basically a multiple arm mutation as an item. Plus, you can
find mechanical wings in the watervine swamps. Just don't go into the saltmarsh, that's too far.
But yeah, given all the wonderful back stuff, and the fact that wings doesn't do anything underground, its not worth it at all.
Edit: So, the latest version seems to have broken merchant repairs. See the item I mentioned in the spoiler, and Argyve claims its not broken. As well as other things. Fix it Foam does repair them though.
Edit the second: What skills do the various artifact weapons use? For example, I assume Vibro Blade is a long sword, and vibro dagger is a short blade. Are the stun and prayer rods clubs? What about the gaslight flyssa? Or do those weapons not get access to the skills?
So many edits: What is the difference between a 12 gauge shotgun, and a combat shotty? Aside from its own ammo. There are no damage or pen numbers for the 12 gauge, either on it or the ammo. Sneaky edit 17, final countdown: Rather insane bug, 12 gauge shotguns have, I think, infinite pen and damage. As, mine is doing 20k damage with one pellet. I think they might be able to take down one of those pyramids.
Final edit, the reckoning: Bug report? Maybe? When using multiple arms or multiple heads, you get no bonus for any gear equipped in the secondary hand/head slot. No additional armor makes sense, but here is no bonus at all. Haven't tried with resist gear, but ulnar stims don't give a bonus, even if something else is equipped in the primary slot. I can't see much purpose to those slots if they do absolutely nothing.