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Author Topic: Caves of Qud: Now in Open Beta  (Read 570900 times)

BishopX

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Re: Caves of Qud: Now in Open Beta
« Reply #2490 on: September 27, 2012, 08:29:19 pm »

Epic bad luck right there.

But what sucks worst is stupid slugsnouts. If you as much as SEE one in Redrock... you're gonna have a bad time. But you have a few options.

1 - Waste a grenade to pwn it in the face. Luring to stairs, throwing a poison gas grenade and then going upstairs is a good way to take them out.
2 - Waste a bunch of salves to TRY and stay alive after getting shot multiple times.
3 - Run away, train until you're 4 levels higher, come back and beat it.
4 - Accept that the game hates you and give up.  :(

If you think slug snout are bad, wait for the chaingun turrets...

I once found the lair of a legendary chaingun turret with a confusion attack..
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lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #2491 on: September 27, 2012, 09:01:18 pm »

Slugsnouts can be nasty, they have high damage, good penetration and unlike turrets can move around corners to keep shooting you.
That said, I have never died to a turret. They have been dangerous a few times when I underestimated their damage and there were multiple ones in view, but died, although I could see how a confusion attack on a legendary could be a pain in the ass.
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2492 on: September 28, 2012, 08:56:56 am »

wow i forgot you can close this game without warning, just lost half an hour of progress by accidentally clicking on the x :(
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Carrion

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Re: Caves of Qud: Now in Open Beta
« Reply #2493 on: September 28, 2012, 10:47:35 pm »

Slugsnouts can be nasty, they have high damage, good penetration and unlike turrets can move around corners to keep shooting you.
That said, I have never died to a turret. They have been dangerous a few times when I underestimated their damage and there were multiple ones in view, but died, although I could see how a confusion attack on a legendary could be a pain in the ass.

In one game I started, I was heading to Red Rocks and either got lost or stumbled onto some ruins.  Either way, I walked out in front of a opening in the wall and was hit by a flurry of bullets, killing me instantly.

They're definitely nasty early on, but just about everything can be.
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EuchreJack

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Re: Caves of Qud: Now in Open Beta
« Reply #2494 on: September 28, 2012, 11:35:51 pm »

Slug snouts: Why I carry a gun.

Micro102

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Re: Caves of Qud: Now in Open Beta
« Reply #2495 on: September 29, 2012, 01:15:17 am »

I am trying to play as a tank. A guy with a ton of health running around in heavy armor with a shotgun and a mace/shield.

What would you guys spec him as? I've got tons of willpower, then a ton of toughness, a bit of strength and ego, and int/agility are barely touched.

mutations are regeneration, fur, light, plant summoning
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Asra

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Re: Caves of Qud: Now in Open Beta
« Reply #2496 on: September 30, 2012, 11:25:36 am »

I would say agility is sort of important if you want to hit with your mace most of the time.
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Micro102

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Re: Caves of Qud: Now in Open Beta
« Reply #2497 on: September 30, 2012, 01:22:08 pm »

I want to be a blob of health that only takes 1 damage at a time, using my mental abilities to fight for me, the mace is just cause it's the highest penetration value. Unless there is a downside to wielding a weapon you can't use?
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2498 on: September 30, 2012, 01:33:38 pm »

maybe you should try heavy weapons if you find any?
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #2499 on: September 30, 2012, 01:40:41 pm »

Honestly, a gun would probably be better then a mace. Especially a laser pistol or something.
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Micro102

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Re: Caves of Qud: Now in Open Beta
« Reply #2500 on: September 30, 2012, 07:38:29 pm »

Well yeah but why not wield both?  Btw, going for shotgun, that count as a heavy weapon?
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jester

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Re: Caves of Qud: Now in Open Beta
« Reply #2501 on: October 01, 2012, 01:11:36 am »

I found massive health guy to be one of the easier ways to play the game, whatever weps you are trying to use.
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2502 on: October 01, 2012, 03:37:41 am »

meh, ive always got the furthest with dual dagger/pistol builds, for some reason.
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Nighthawk

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Re: Caves of Qud: Now in Open Beta
« Reply #2503 on: October 01, 2012, 06:55:41 pm »

meh, ive always got the furthest with dual dagger/pistol builds, for some reason.
I think it's because dual-wielding requires lots of agility, and that means never missing, and never missing means you're a hell of a lot more effective all the time.
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Asra

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Re: Caves of Qud: Now in Open Beta
« Reply #2504 on: October 11, 2012, 12:53:29 pm »

I think I've always done best with the Eunuch build. (High Agility and Intelligence) then breaking into tinkering later usually, even though it seems less and less necessary the more I play sometimes since I tend to find everything I need in ruins.


Which reminds me, has anyone made a list on what can be created from Masterful Butchery? I know you can get things from salt hoppers, cave crabs, albino apes and chitinous pumas, but is there anything else out there?
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