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Author Topic: Caves of Qud: Now in Open Beta  (Read 578739 times)

Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2400 on: June 16, 2012, 02:37:17 pm »

I haven't played it in a while.

And crabs... just go down a different chute :p
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Aoi

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Re: Caves of Qud: Now in Open Beta
« Reply #2401 on: June 16, 2012, 04:13:30 pm »

Well that was a promising character lost. I visited the town with the cucumber vine and looked at the hunter-merchant in the middle.

Does he just not like being looked at or something? Because he then tried to kill me. It wasn't a problem until I took a shot at him near the cucumber, but... well-- I should've just ran after that, but I had the genius idea to check if he was still going nuts after I killed the hunter.

Is there any trick for inventory management? I find myself carrying around like, 60lb of water since I don't know of any other form of wealth.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #2402 on: June 16, 2012, 04:16:41 pm »

Buy things like nuggets and bracelets if you don't want to carry a ton of water around.
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*Hugs*

Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2403 on: June 16, 2012, 04:20:08 pm »

buy nuggets, keep bracelets until you want to buy something big. water is worth 4? per lb, bracelets are worth 36 per lb.
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onyhow

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Re: Caves of Qud: Now in Open Beta
« Reply #2404 on: June 16, 2012, 11:24:02 pm »

How many towns are there currently? 3?
Also, is there any surefire way to get constant source of food without any of the 2 foodmaking skills?
« Last Edit: June 16, 2012, 11:27:05 pm by onyhow »
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jester

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Re: Caves of Qud: Now in Open Beta
« Reply #2405 on: June 17, 2012, 12:42:20 am »

How many towns are there currently? 3?
Also, is there any surefire way to get constant source of food without any of the 2 foodmaking skills?

Eating corpses works fairly well, but if you want to be able to travel about the map you need one of the 2 skills.
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If life gives you lemons, burn them.

Aoi

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Re: Caves of Qud: Now in Open Beta
« Reply #2406 on: June 17, 2012, 01:53:17 am »

I still run constantly short while having both of them. (At the first rank admittedly.)

-----

...Taking Evil Twin seemed like such a good idea until I actually MET one. So I tried to run. And whaddaya know... the NEXT map spawned one too. It didn't end well. And darn it, I was on my way back from Golgatha.
« Last Edit: June 17, 2012, 03:58:09 am by Aoi »
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

onyhow

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Re: Caves of Qud: Now in Open Beta
« Reply #2407 on: June 17, 2012, 05:16:50 am »

@Aoi: Same for me...it's weird..water is supposed to be rare commodity, but it's much easier to obtain water than food..
Also, is it possible to use the chests in Joppa for storage?.
« Last Edit: June 17, 2012, 05:18:29 am by onyhow »
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cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #2408 on: June 17, 2012, 05:19:15 am »

I never have any problems with food, even if I have ravenous.

Just take the first butchery skill, and hunt some pigs. And conserve food by eating every corpse you find.
« Last Edit: June 17, 2012, 08:07:52 am by cerapa »
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Aoi

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Re: Caves of Qud: Now in Open Beta
« Reply #2409 on: June 17, 2012, 05:55:19 am »

Well, it's mostly a problem when I map travel. On foot, it's easy.

How do you guys like starting out? The only character I've gotten any distance in [L15] was a gunslinger who killed 90% of things with freezing hands. Had a promising start with another guy that burned things up, but he ran into a unique and accidentally steamed himself to death.
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Niveras

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Re: Caves of Qud: Now in Open Beta
« Reply #2410 on: June 17, 2012, 07:24:12 am »

How many towns are there currently? 3?
Also, is there any surefire way to get constant source of food without any of the 2 foodmaking skills?

Could choose the photosynthesis mutation. It is pretty expensive in terms of mutation points, but once you get it to about rank 4 or 5, you can generally handle diving deep underground before you have to come back up for energy.
« Last Edit: June 17, 2012, 07:28:30 am by Niveras »
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2411 on: June 17, 2012, 07:33:06 am »

just stop every two/three map squares to fill yourself up to bloated on critters..
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lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #2412 on: June 17, 2012, 01:41:34 pm »

I still run constantly short while having both of them. (At the first rank admittedly.)

-----

...Taking Evil Twin seemed like such a good idea until I actually MET one. So I tried to run. And whaddaya know... the NEXT map spawned one too. It didn't end well. And darn it, I was on my way back from Golgatha.
If you are a mental mutant and get Cyrokenisis, your twin is super easy to deal with, as you can freeze him, and even while you are frozen you can still take some actions (eg. psychically blasting him, stunning force, laser beams, pretty sure you can heal as well), but if he is frozen he can't do anything at all.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Aoi

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Re: Caves of Qud: Now in Open Beta
« Reply #2413 on: June 17, 2012, 02:54:50 pm »

I had the frozen hands ability. Unfortunately, I froze him and ran [out of ammo, and that was pretty much my only attack]. And when I ran ANOTHER one appeared, sooooo... yeah.

In other news: What's a good way to dig if you don't have the claws mutation? The stairs are blocked in Red Rock. ><
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #2414 on: June 17, 2012, 03:02:04 pm »

Good axes.
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