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Author Topic: Caves of Qud: Now in Open Beta  (Read 571177 times)

HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2235 on: February 23, 2012, 07:56:18 pm »

How rare are Jittled Lover flowers?

Only slightly rare.  Idk if they have any use, but I've sold them in the past.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #2236 on: February 23, 2012, 08:12:11 pm »

How rare are Jittled Lover flowers?
About 8 dollars and 50 cents rare. :P
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2237 on: February 23, 2012, 08:22:47 pm »

How rare are Jittled Lover flowers?
About 8 dollars and 50 cents rare. :P

Don't you mean drams?   :D
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #2238 on: February 23, 2012, 08:28:41 pm »

How rare are Jittled Lover flowers?
About 8 dollars and 50 cents rare. :P

Don't you mean drams?   :D
Right right. 8.5 drams rare. :D
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2239 on: February 23, 2012, 08:30:47 pm »

I'm probably a charlatan because I don't play any other rogue-likes, but I've never found one of these games more inviting or beginner-friendly.
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Aklyon

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Re: Caves of Qud: Now in Open Beta
« Reply #2240 on: February 23, 2012, 09:17:16 pm »

I'd say Dungeons of Dredmor is more beginner-friendly, but mostly just because its a graphical roguelike.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Carrion

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Re: Caves of Qud: Now in Open Beta
« Reply #2241 on: February 23, 2012, 10:43:53 pm »

AND because it's way easier.
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Valid_Dark

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Re: Caves of Qud: Now in Open Beta
« Reply #2242 on: February 23, 2012, 11:03:09 pm »

I finally got the hang of it,  but the save wasn't working.  I got a character to level 5 and he died which made me sad because now I have to start all over.
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HailFire

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Re: Caves of Qud: Now in Open Beta
« Reply #2243 on: February 24, 2012, 01:26:38 am »

Just crashed the game by trying to put a chest into itself.

C'mon, game, that's the oldest trick in the book.  :P
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Valid_Dark

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Re: Caves of Qud: Now in Open Beta
« Reply #2244 on: February 24, 2012, 03:01:17 am »

drinking slime makes you drunk
Spoiler (click to show/hide)

I hope this doesn't kill me

in the top part of the pic i'm at the starting town,
and the bottom part is my inventory.
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There are 10 types of people in this world. Those that understand binary and those that don't


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lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #2245 on: February 24, 2012, 11:39:35 pm »

It won't, as long as you don't accidently attack someone, or stand around while someone kills you because you don't know where they are.

So, I am playing this for the first time in a while, and I noticed some bugs and odd things.

Bugs:
The electricity traps in Golgotha ignore electricity resistance (I assume the flame traps ignore fire resistance as well).
The fish outside the starting town are neutral, and allow you to switch places with them if you walk into them, that means that you can switch them onto dry ground.
The lasers from Light Manipulation are stopped by force fields, despite being a projectile and allowing(i assume) regular lasers to go through them.

On another note, I got the glotrot disease, and since I didn't write down the recipe from the book I found 5 games ago, had no clue how to cure it.
Perhaps make it easier to find out how to cure diseases?
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cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #2246 on: February 25, 2012, 07:45:05 am »

On another note, I got the glotrot disease, and since I didn't write down the recipe from the book I found 5 games ago, had no clue how to cure it.
Perhaps make it easier to find out how to cure diseases?
I heard the recipe was random every time. You can buy the book that tells the cure from chief at Kyakukya.

And it seems warden Indrix just dissapeared. Killed the dude, got the prism, but Indrix is nowhere to be found.

EDIT: Seems Indrix just wandered off one area to the south.
EDIT2: It seems the default command for unknown tonics is to drink them. It did not react well to some other tonics I had taken, and I burst into flames. Quite annoying.
EDIT3: Rocket turret in Bethesda Susa. Open area, takes off half my health with a single shot, cant get close enough to actually see. Time to see if it runs out of health or if I run out of ammo first.
EDIT4: FFFFFFFFFFFFFFFFFFFUUUUUUUUU...damn. Phase web phased me out, and I accidentally walked into a wall, after which I phased back in. Shit needs a prompt.
« Last Edit: February 25, 2012, 01:38:01 pm by cerapa »
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2247 on: February 25, 2012, 08:02:55 pm »

*Fixed letter keys in item selection dialogs not working
*Fixed storing an item inside itself
*Fixed mehmet re-offering the redrock quest after it was complete
*Fixed snailmothers freezing to their own slime trails
*Fixed an ocassional empty chest in lairs
*Fixed binding mechanical wing abilities not working correctly
*Fixed sunder mind displaying a 0 damage message
*Fixed frozen lava making things hot
*Fixed conveyors displacing cryo and pyro zones
*Fixed eigencannon being edible
*Fixed the value of cells not correctly adding to the value of an item
*Fixed IfNotFinishedQuestStep conversation node attribute not functioning correctly
*Increased the weight of switches and platforms
*Lowered the price of empty boosters
*Doubled the capacity of camel bladders
*Removed several special and non-carryable items from the baetyl quest list
*Changed the display string of a few ammo types
1.0.4438.35858
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cerapa

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Re: Caves of Qud: Now in Open Beta
« Reply #2248 on: February 26, 2012, 05:17:02 am »

*Fixed snailmothers freezing to their own slime trails
*Fixed eigencannon being edible
Those are some good bugs. Is it wrong that I actually would not be suprised to see the mayority of my mutants stuffing an eigencannon down their throat?

EDIT: Got an error while burning some machinist paladins.
Spoiler (click to show/hide)
« Last Edit: February 26, 2012, 08:02:06 am by cerapa »
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maki32

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Re: Caves of Qud: Now in Open Beta
« Reply #2249 on: February 29, 2012, 02:52:24 am »

What does it mean the colored dots in the right of a name? For example: High explosive grenade MKI <green dot blue dot>
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