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Author Topic: Caves of Qud: Now in Open Beta  (Read 571073 times)

Magentawolf

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Re: Caves of Qud: Now in Open Beta
« Reply #2070 on: June 24, 2011, 08:14:57 am »

I've had much better success in just shooting turrets, rather then trying to hit them with a hammer or anything; they tend to go down in one, maybe two shots from a rifle or a pistol.
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #2071 on: June 24, 2011, 08:42:24 am »

Agreed, to get close to any turret is death, unless you can literally turn a blind corner and be next to it.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #2072 on: June 24, 2011, 09:48:45 am »

Agreed, to get close to any turret is death, unless you can literally turn a blind corner and be next to it.

I've had pretty good luck sprinting at a turret to kill it. But that only works well if you don't have to face more than one at a time.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Magentawolf

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Re: Caves of Qud: Now in Open Beta
« Reply #2073 on: June 28, 2011, 02:31:55 pm »

Is there anything that cures diseases, or am I just going to have to get used to my tongue falling out all the time?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2074 on: June 28, 2011, 02:32:26 pm »

Is there anything that cures diseases, or am I just going to have to get used to my tongue falling out all the time?

Yes, diseases are curable. Someone has a book that will help.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2075 on: June 28, 2011, 04:57:33 pm »

*Objects that you drop will no-longer be picked up by autoget in the future
*Pressing tab on the inventory or equipment screen will look at an item
*Added a total weight display to the trade UI
*Added weight to the look description of items in your inventory
*Added a story to the prism
*Changed turrets to no-longer fire real, droppable projectiles
*Changed AI to be willing to attempt to breach forcefields using heavy weapons
*Fixed outdoor ruins having doors blocked by shale
*Fixed hook and drag not correctly dragging things
*Fixed hook and drag preventing melee combat
*Fixed walls receiving status effects
*Fixed missle-weapon explosions not correctly tracking ownership
*Fixed multiple 'you die' popups when you die in the middle of a big event stack
*Fixed an issue where the player might get the death-reason from another object if you died during a big event stack
*Fixed an exception in TemperatureOnEntering
*Fixed issue where damage ownership was not being properly tracked
*Fixed issue with mental mirror not reflecting some attacks
*Fixed overland popup spam if the only food you have is vinewafers
*Fixed mutations not recieving a level-change notification when ego was modified, this fixes a few sundry issues like mental mirror not immediately getting additional reflects when your ego goes up
*Fixed being able to talk to and trade with yourself if you mind-control an npc with a conversation script
*Fixed some bad formatting in descriptions
*Fixed some inconsistancy in the border spacing of popup boxes
*Removed heat and cold absorption
*Removed analytical genius
1.0.4196.25797
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #2076 on: June 28, 2011, 05:04:38 pm »

Aww, I liked analytical genius. What was the reason for its removal?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2077 on: June 28, 2011, 05:46:31 pm »

Aww, I liked analytical genius. What was the reason for its removal?

Just didn't work with the ego boosting level mechanics, it'll be back in another form someday.
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #2078 on: June 28, 2011, 07:00:06 pm »

Aww, I liked analytical genius. What was the reason for its removal?

Just didn't work with the ego boosting level mechanics, it'll be back in another form someday.

Ah. Ok, cool.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Magentawolf

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Re: Caves of Qud: Now in Open Beta
« Reply #2079 on: July 01, 2011, 02:34:14 pm »

Carapace and Thick Fur appear to be bugged; either that you can select them both, or that the Heat / Cold resistances don't interact properly.

On the character screen, it'll only show the Thick Fur '+4' bonus, but not the bonus from Carapace.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2080 on: July 02, 2011, 06:14:07 pm »

*All new, much better, window for selecting an item to equip when selecting an empty body slot on the equipment screen
*Combat text now uses more better english when dealing with NPCs with proper names
*Death messages now properly come after combat damage messages
*Fixed letter-presses not correctly working on the equipment screen
*Fixed some natural equipment (carapace, etc) having a weight when it should not have
*Fixed some cases of shale being double-stacked in squares
*Fixed doors allowing the application of biological-only effects
*Fixed carapace not applying it's cold and heat resistance
1.0.4200.32698

e: VVV yes
« Last Edit: July 02, 2011, 07:33:11 pm by unormal »
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Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #2081 on: July 02, 2011, 07:31:44 pm »

*Combat text now uses more better english when dealing with NPCs with proper names

I... I have to ask. Was this an intentional joke?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2082 on: July 03, 2011, 07:39:03 pm »

*Updated window for picking up items from the ground and containers
1.0.4200.32698
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Croquantes

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Re: Caves of Qud: Now in Open Beta
« Reply #2083 on: July 05, 2011, 12:01:28 pm »

FUUUUU

I almost finished all the quests in the starting village, and I levelled up my esper to level 6... I was careless and held down a directional button while walking and got killed by a lowly boar. :( Killed five beetlebum's, and I get owned by a stupid boar.

:(
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Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #2084 on: July 05, 2011, 12:07:23 pm »

Do mutants still have a chance to acquire a permanent stat boost from injectors(now tonics)?
If not then it's a real bummer, as well as removal of analytical genius.
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