*Skills you have purchased, or in which you have a power, will appear first in the skill list
*Attempting to purchase a power for which you do not have the skill will prompt you to purchase the skill instead
*Updated descriptions for all defects
*Merged the drink and liquid volume parts. (In addition to other issues, this fixes flamethrowers being un-pourable)
*When you pick up copper wire for the quest, your current total length of wire will appear in the message log
*Aji conch now has a hot-keyable activated ability
*Aji conch's gas now correctly tracks the owner of the gas
*Ability categories that become empty will be correctly removed
*Added a message log entry for exploding objects
*Ammo objects may no-longer have effects applied to them
*Random mutations, hitpoints and data disks are no-longer scummable with precognition or save game abuse
*Sidebar should now always update position so you never appear 'underneath' it
*Changed ammo-loading bows to use the standard magazine part, but with 0 energy cost to reload. This allows them to work with the standard reload command.
*Changed the shortcut key for read item to 'i'
*Autowalk and Autoexplore will no-longer try to burrow through walls
*Added the ability to have an NPC be unwilling to sell certain objects. Updated some quest NPCs to be unwilling to resell the objects you give them.
*Added a display of remaining charges of lase to the lase activated power
*Fugue copies should generally no-longer become hostile to one-another or the player
*Fixed the 'automatically disassemble scrap' option
*Fixed teleporting out of sticky situations
*Fixed some rendering artifacts (where objects appear to flicker between two locations) during missle weapon drawing
*Fixed some rendering artifacts (where objects appear to flicker between two locations) during throwin weapon drawing
*Fixed burgeoning rendering in non-active zones
*Fixed issue where a bunch of spurious one-way stairs would be generated (usually seen in lairs)
*Fixed a spurious 'no targets' message in Beguiling
*Fixed ctrl+direction attacking up and down stairs
*Fixed missle weapon picker locking onto non-visible objects
*Fixed Analytical Genius proccing on the world map
*Fixed SensePsychicEffect to be properly hidden
*Fixed bleeding all over the world map
*Fixed an issue where picking up the last object on a tile with liquid would cause a prompt for you to get the liquid
*Fixed an issue on the options screen where you could scroll up underneath the 'more...' prompt
*Fixed adrenal control instantly killing you on the world map
*Fixed intercept attacking creatures who are not in the same physical phase as the defender
*Fixed neutral feelings sometimes being interpreted as hostile (this fixes, amongst other things, intercepting neutral inhabitants of grit gate with your long sword)
*Fixed some bad temporal fugue interactions with the world map
*Fixed light and visibility radiuses sometimes missing a square to the east and south
*Fixed lase's picker to correctly stop at the max distance.
*Fixed lase's AI to only shoot if the target is in range, and updated to better avoid shooting friendlies
*Fixed seed spit dropping as an item
*Fixed robots to be properly immune to mental damage
*Fixed plants jumping off walls if you walk into them as a non-hostile
*Fixed some book text
1.0.4186.35761