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Author Topic: Caves of Qud: Now in Open Beta  (Read 578714 times)

Paul

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Re: Caves of Qud: Now in Open Beta
« Reply #1890 on: May 11, 2011, 06:32:37 pm »

I don't think Beetlebums destroy things, just pick them up. Killing them gives everything back from my experience.

I often kill them to find chests filled with loot, because they'll come across chests and eat the thing whole.

The first time I found the miner gear and ancient bones in that tunnel place, they dropped off a beetlebum. At the time I thought it was a special drop from the critter, it wasn't until my next game that I realized it was supposed to be on the ground :)
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1891 on: May 11, 2011, 07:19:33 pm »

*All new Golgotha
*You can now contract diseases
*5 new liquids
*5 new creatures
*1 new missile weapon
*1 new artifact
*1 new book
*1 new food
*Merchants in safe places will generally no-longer equip their wares
*Data disk costs are now based on the recipe
*Blood from bleeding and bloodsplatters now correctly mixes as a liquid
*Aquatic creatures will now display the background color of the liquid they are swimming in
*Added an auto-explore command, currently unbound by default. It's experimental and totally unfinished.
*Added a get-from command (ctrl+g) that allows you to get objects (and gather liquids) from an adjacent square
*Added genotypes to NPCs that can gain mutation points when levelling up
*Added bonuses to toolkits
*Changed the display of liquid-splashed effects
*Fixed Burgeoning always having a cooldown of 6 rounds
*Fixed an exception with stacking Ill effects
*Fixed bloodsplatters not being bloody enough
*Fixed Heightened Toughness to correctly display Quickness instead of Speed
*Fixed issue where diluting liquids would make them more valuable
*Fixed pouring negative volumes
*Fixed poison and gas damage not being owned by the inflicting object
*Fixed several issues where charge-using items would never deplete
*Fixed reachability maps not flooding diagonally
*Fixed psychometry not appearing on random mutation lists
*Fixed item replacement not working when original item is equipped
*Fixed the price of items with slotted cells not including the value of the cell
*Fixed text-replacement for dynamic variables in conversation
1.0.4148.34532
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #1892 on: May 11, 2011, 07:55:41 pm »

*You can now contract diseases
No more unprotected sex then. :(

*Added an auto-explore command, currently unbound by default. It's experimental and totally unfinished.
<3!!!
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1893 on: May 11, 2011, 08:54:36 pm »

Quote
*Merchants in safe places will generally no-longer equip their wares
*Added a get-from command (ctrl+g) that allows you to get objects (and gather liquids) from an adjacent square
Yay. We can get compass bracelets now.

Edit: New artifact, HAHAHAHAH fun.
« Last Edit: May 11, 2011, 09:06:24 pm by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1894 on: May 11, 2011, 10:07:51 pm »

*Fixed a crash when fuging with torches equipped
1.0.4148.39269
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Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #1895 on: May 11, 2011, 11:05:01 pm »

Quote
*Merchants in safe places will generally no-longer equip their wares
*Added a get-from command (ctrl+g) that allows you to get objects (and gather liquids) from an adjacent square
Yay. We can get compass bracelets now.

Edit: New artifact, HAHAHAHAH fun.

And the new artifact would be?
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1896 on: May 11, 2011, 11:58:14 pm »

Something that partially replicates a mutation, but in a different way. It makes sense and its tons of fun. Just keep checking argyves data disc list and you'll see it eventually.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Dutchling

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Re: Caves of Qud: Now in Open Beta
« Reply #1897 on: May 12, 2011, 10:47:49 am »

I have found a bug:
If you kill a Girshling before you see it, this happens:
Spoiler (click to show/hide)

EDIT: The next time you see one, the objective will finish
« Last Edit: May 12, 2011, 10:50:25 am by Dutchling »
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freeformschooler

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Re: Caves of Qud: Now in Open Beta
« Reply #1898 on: May 12, 2011, 10:54:43 am »

I sort of went into a CoQ coma for a few months. Is the metamorphosis mutation bug (where it's impossible to de-transform) fixed?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1899 on: May 12, 2011, 10:58:14 am »

I sort of went into a CoQ coma for a few months. Is the metamorphosis mutation bug (where it's impossible to de-transform) fixed?

No, it's still marked as prerelease. Maybe I'll take a look at it and related issues for the next patch.
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Rooster

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Re: Caves of Qud: Now in Open Beta
« Reply #1900 on: May 13, 2011, 05:17:45 am »

Something that partially replicates a mutation, but in a different way. It makes sense and its tons of fun. Just keep checking argyves data disc list and you'll see it eventually.

Goddamn it! Yesterday I read that as "replaces" and thought "ok, good"
Today I read it properly.
Still no mutation replacer sadly.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1901 on: May 16, 2011, 05:01:01 pm »

*Missle weapon projectiles fired when phased will only interact with phased objects
*Fixed quills regenerating 1d4 quills instead of (Level)d4 quills every 10 rounds
*Fixed pouring less than the maximum volume pouring the whole thing anyway
*Fixed Amphibious to correctly only accept fresh water
*Fixed an issue causing some effects (i.e. stat boost) to not tick down at the correct rate when travelling on the world map
*Fixed some issues where creatures could target themselves, causing followers to target them
*Fixed a few cases (i.e. stasis fields) where twinning lampreys were incorrectly twinning
*Fixed Metamorphosis to allow you to end the effect [prerelease content]
*Fixed robots to be immune to poison and disease
*Fixed Argyve so he takes the wire from your inventory during "Weirdwire Conduit.. Eureka!"
*Fixed a few typos
*Changed Argyve to not place taken artifacts into sellable inventory
*Changed AI to be more judicious with it's use of Disintegrate around friendlies
*Changed party member AI to be a little more unfriendly towards creatures targeting their party leader
1.0.4153.27678
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Aqizzar

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Re: Caves of Qud: Now in Open Beta
« Reply #1902 on: May 16, 2011, 05:04:05 pm »

*Fixed Amphibious to correctly only accept fresh water
Aw, that's a shame.  I would think they could still breath brackish water, like frogs, but oh well.

*Fixed Argyve so he takes the wire from your inventory during "Weirdwire Conduit.. Eureka!"
I wondered if that was a bug.  Speaking of, does wire have any use except that quest?
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jester

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Re: Caves of Qud: Now in Open Beta
« Reply #1903 on: May 16, 2011, 10:11:52 pm »

With a high enough ego you can sell it (seems to have the same value as arrows), but not really worth it
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1904 on: May 16, 2011, 10:18:48 pm »

Will this mean that missile effects such as freezing hands won't hit you while phased as well?
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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