I actually hate the friggin guts of carapace and quills.
They don't approach the maximum AV armor, which is crysteel shardmail at 8.
Carapace and quills have 6 each at maximum, and except extra utility uses, they suck to me.
They need 9 mutation points to max out (actually just 8 for maximum armor)
And then i'm stuck at an armor that has 2 points less than a friggin just-a-little-less-common item.
Id' rather spend those 9 mutation points gettin force walls (Which I also hate)
All the mutations that I ever like are either passive bonuses(regeneration,multiple arms,double muscled), and attack mutations.
I realise that some people are content with the next best thing, but I'm a min-maxer, I have a compulsory need to have the best build in the end, and if an item can be better than a huge point investment, then I'm not having any fun.
Only the carapace can thighten for a 12AV bonus, but then I can't move, which means I need to have way to work around this.
Even tho, there are plenty of mutations to never even use all of them for a long time, I still think there could be a couple more, and some should jump from being *useless* to *an ok alternative*
Weird fact: I cannot play a non-tinker. I take the necessary inteligence for all my characters. I don't know why.