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Author Topic: Caves of Qud: Now in Open Beta  (Read 570662 times)

Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #1635 on: April 10, 2011, 10:51:48 pm »

Grenades are fun tools for me. I can craft a hundred of them, so I throw them left and right :P. And mines are plain awesome, especially freeze and EMP.
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Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #1636 on: April 10, 2011, 10:54:06 pm »

Grenades are fun tools for me. I can craft a hundred of them, so I throw them left and right :P. And mines are plain awesome, especially freeze and EMP.
Ever thrown a freeze MK.3?
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1637 on: April 10, 2011, 10:56:44 pm »

Grenades are fun tools for me. I can craft a hundred of them, so I throw them left and right :P. And mines are plain awesome, especially freeze and EMP.
Ever thrown a freeze MK.3?
I have.

The center reaches about -1000 degrees. Which, in all known temperature scales, is below absolute zero.
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1638 on: April 10, 2011, 11:13:27 pm »

Psychometry is pretty damn awesome. Possibly broken at 4 pts. Does make life as a Tinker much easier, though.
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Yoink

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Re: Caves of Qud: Now in Open Beta
« Reply #1639 on: April 10, 2011, 11:50:25 pm »

Started playing this game, it's pretty cool!
I like the way going somewhere, to complete a quest or whatever, really feels like an epic, danger-ridden journey. :)
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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #1640 on: April 11, 2011, 12:16:01 am »

NOOOOO

I just learned the hard way that you removed the thickfur-spontaneous combustion exploit.


I love this game :D
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Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #1641 on: April 11, 2011, 12:18:33 am »

If I kill my evil twin, will he ever come back?
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MetalSlimeHunt

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Re: Caves of Qud: Now in Open Beta
« Reply #1642 on: April 11, 2011, 12:19:44 am »

If I kill my evil twin, will he ever come back?
He will always be back, and will be exactly as strong as you are at any given point in time.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #1643 on: April 11, 2011, 12:44:17 am »

If I kill my evil twin, will he ever come back?
He will always be back, and will be exactly as strong as you are at any given point in time.
And he will always be back at the least convenient time; when you're surrounded by enemies.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Emong

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Re: Caves of Qud: Now in Open Beta
« Reply #1644 on: April 11, 2011, 12:46:32 am »

An esper with Space-Time Vortex, Temporal Fugue, and Evil Twin is pretty much the most hilarious thing this game can offer.
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Orb

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Re: Caves of Qud: Now in Open Beta
« Reply #1645 on: April 11, 2011, 05:57:06 am »

NOOOOO

I just learned the hard way that you removed the thickfur-spontaneous combustion exploit.


I love this game :D

You can still pour salt water on yourself to douse the flames. Heck, you can pour slime on yourself if you felt up to it. About 2 cantines filled with various liquids should save you until you can find another tile of liquid. But, that does come to about 15 lb of weight to carry it all.
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amjh

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Re: Caves of Qud: Now in Open Beta
« Reply #1646 on: April 11, 2011, 06:26:00 am »



You can still pour salt water on yourself to douse the flames. Heck, you can pour slime on yourself if you felt up to it. About 2 cantines filled with various liquids should save you until you can find another tile of liquid. But, that does come to about 15 lb of weight to carry it all.

You don't even need liquids, you can just wait and you'll put out the fire automatically in a few turns.
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Magentawolf

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Re: Caves of Qud: Now in Open Beta
« Reply #1647 on: April 11, 2011, 08:10:22 am »

Well, I went and explored to the bottom of Golgotha last night... interesting loot down there, even if the guardians are prone to fratricide. (Multiple chain guns are not polite sentries.)

The most depressing bit of it was:

chest is destroyed by acid!
taco suprema is destroyed by acid!
2x floating glowsphere is destroyed by acid!
... and more that scrolled offscreen.

I didn't even do it!

The agolworms almost immediately destroy anything that they or other monsters drop, and I lost a keycard and some other valuable stuff to it, too. :(

Fullerine Plate Mail is a whopping 160 pounds; good thing I'd found / bought some Plastic Armour beforehand.
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Niveras

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Re: Caves of Qud: Now in Open Beta
« Reply #1648 on: April 11, 2011, 08:22:33 am »



You can still pour salt water on yourself to douse the flames. Heck, you can pour slime on yourself if you felt up to it. About 2 cantines filled with various liquids should save you until you can find another tile of liquid. But, that does come to about 15 lb of weight to carry it all.

You don't even need liquids, you can just wait and you'll put out the fire automatically in a few turns.

Though this is not advisable if you're fighting 2-3 fire ants/troll flamethrowers and they're pelting you with flaming hands every turn.
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Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #1649 on: April 11, 2011, 08:23:41 am »

What level should I attempt Golgotha at? I tried at level 4 but I could only kill about 6 things before being surrounded.
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