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Author Topic: Caves of Qud: Now in Open Beta  (Read 570527 times)

Ahra

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Re: Caves of Qud: Now in Open Beta
« Reply #1530 on: March 31, 2011, 02:16:30 pm »

i always use flaming hands for that.
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lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #1531 on: March 31, 2011, 02:26:00 pm »

Goddamn kudsu keep rusting my nuggets.
F*** YOU PLANTS THOSE ARE HOW I BUY SHIT!

I hate qudzu so much. Light manipulation is awesome just because it lets me kill them reliably from range. I avoid them as much as possible now.
Honestly, if you can't kill them at range, don't ever fight them. Even if you can kill them in two attacks every time, that still means they get 1/2 attacks on you, and it only takes a single attack to rust your  *awesome item*.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Aqizzar

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Re: Caves of Qud: Now in Open Beta
« Reply #1532 on: March 31, 2011, 03:02:37 pm »

I don't know why it never occurred to me, but I can cheat Argyve out of experience points.  If you're lucky enough to start with or find a metal folding chair, give that to him for the Artifact miniquests, and buy it back from him for 0.02, repeat.  I know it's stupid to come up with strategies for how to reach Level 2, but that's how much trouble I have starting off.  Had a really good Artifex going, but I got my shit handed to me by a stun-resistant salthopper (I hate them so much), tried to run, and was killed by a seed-spitter.
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Mephansteras

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Re: Caves of Qud: Now in Open Beta
« Reply #1533 on: March 31, 2011, 04:14:37 pm »

I hate qudzu so much. Light manipulation is awesome just because it lets me kill them reliably from range. I avoid them as much as possible now.
Any ranged attack works. As long as you do not melee it, it's easy.

Yeah, but Light manipulation and the like don't miss. I can waste a lot of bullets trying to hit the damn things, especially at early levels or with characters not built for range. I just like using Laze because it doesn't have much of a cooldown concern. But avoiding the bastards in melee is the important part.
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Tilla

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Re: Caves of Qud: Now in Open Beta
« Reply #1534 on: April 01, 2011, 03:13:20 am »

Got around to registering, just for the heck of it! Getting into this a whole lot more lately.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1535 on: April 02, 2011, 08:46:24 pm »

*Space now selects all/none of a selected item in the Trade UI
*Scavenger now allows you to rifle through piles of garbage to find scrap
*You now butcher items by walking over butcherable corpses, and the corpses are destroyed in the process of butchering them
*New UI option to autoget 0-weight objects
*New UI option to autoget food objects
*Tier 1+ bits are now somewhat more common
*Display of gases is now layered above items and walls
*Slightly reduced steam damage
*Gasmasks no-longer prevent steam damage
*Wreaths, shawls and some other basic clothing items are now Clothes instead of Trade Goods or Armor
*Fixed an exception in LiquidVolume
*Fixed an exception in the active zone test
1.0.4109.37178
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1536 on: April 02, 2011, 08:51:50 pm »

Ohhh, this sounds like a good update.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1537 on: April 02, 2011, 10:12:13 pm »

Few quick (but important) bugfixes:
*Fixed an issue where you would auto-get terrain
*Fixed chitinous puma so it's corpse chance is non-0
*Fixed an issue with butchery failure message
1.0.4109.39797
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Aklyon

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Re: Caves of Qud: Now in Open Beta
« Reply #1538 on: April 02, 2011, 10:20:32 pm »

Few quick (but important) bugfixes:
*Fixed an issue where you would auto-get terrain
How much was the ground worth? :P
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chaoticag

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Re: Caves of Qud: Now in Open Beta
« Reply #1539 on: April 02, 2011, 11:18:08 pm »

Well, seeing as they stopped making it, I assume the more you take, the higher the price would rise, exponentially.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #1540 on: April 02, 2011, 11:59:32 pm »

One more general fix, stops campfires and stuff from being picked up.

*Only takeable objects will be auto-gotten
1.0.4109.40781
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chaoticag

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Re: Caves of Qud: Now in Open Beta
« Reply #1541 on: April 03, 2011, 12:01:15 am »

Those re some rapid fire updates sir :o
Shame I won't be able to play this for a while.
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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #1542 on: April 03, 2011, 03:49:52 am »

Just wondering, but will we be able to make our own fully customizable characters? As in able to pick starting skills as well instead of having pre-made classes.
I don't know if it's even implementable, but everybody loves customization :D
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #1543 on: April 03, 2011, 06:46:56 am »

A question from something I saw on the wiki.

When building from a data disc, you don't lose the disc? Is that right?
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

lemon10

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Re: Caves of Qud: Now in Open Beta
« Reply #1544 on: April 03, 2011, 09:24:40 pm »

A question from something I saw on the wiki.

When building from a data disc, you don't lose the disc? Is that right?
No, you don't.
The only real reason to "learn" the disk (which destroys it) is so that you don't have to carry it around.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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