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Author Topic: Caves of Qud: Now in Open Beta  (Read 578256 times)

Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #915 on: March 15, 2011, 04:22:48 pm »

Instaheal injectors are virtually useless.  I tried to use one while fighting a salthopper, and it hurt me in one attack for more than it healed.  They just don't do enough during combat to save your hide, and outside of combat, you can just rest.
You can use more than one in one turn, last time I tried.

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Ranged weapons are fine, but there's a very limited supply of ammo in the world that you can get to early on, and the only stuff enemies regularly carry is arrows.
Yeah, that's why melee weapons are always second to ranged weapons in my games. If you get to the Grit Gate, you should be swimming in hundreds of slugs in no time.

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Melee is unavoidable and unforgiving, so any character that isn't geared to for melee is going to die, in pretty short order.
QFT. This so much. All my characters are always designed for melee, because I just know I'm going to die if I don't design them for it.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #916 on: March 15, 2011, 04:33:37 pm »

The thing is, if you make a character that isn't all geared towards combat, you need to waste your time with small critters to level up quite a bit before going to deal with the big stuff.

For example, Palpatine, my egocentric character build (24 ego, 24 wil) has to run quite a lot because he doesn't melee or use ranged weapons, only mental powers.

My crafter builds start with max int and then either str, agi, or both.

You can't go all int and wil and expect to survive easily in a combat game like this.
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #917 on: March 15, 2011, 04:43:46 pm »

There are some mental esper builds that can effectively NEVER get into melee, but they are so slow offensively that it isn't funny. Namely, force bubble + force wall can make you untouchable by anything but sunder mind and other smite targeted attacks, but you move VERY slowly due to force wall and offensively your quite limited.

Basically, 24 +2 willpower makes force bubble and wall last long enough with a short enough cooldown to always have one or the other up. Offensively, at least for the first few levels, either flame/ice hands, sunder mind if you pick up a defect, stunning force, light manipulation, disintegration, or a gun are best. If you go strict esper, you can pick up some extra powers pretty early. Oh, or burgeoning, but that is horribly broken and lag inducing. Works great if you can get one of the kinesis abilities though.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #918 on: March 15, 2011, 05:13:23 pm »

My current Palpatine built (because of luck) currently has: Beguiling, stunning force, cryo & pyro, and sunder mind.

It was hard at first, but now it's going a lot better. Robots still give me some trouble and I gotta get him a decent weapon, now that his stats have grown a bit due to leveling.
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adwarf

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Re: Caves of Qud: Now in Open Beta
« Reply #919 on: March 15, 2011, 05:18:42 pm »

I am going to make a Esper mutant myself.
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Ivefan

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Re: Caves of Qud: Now in Open Beta
« Reply #920 on: March 15, 2011, 05:31:45 pm »

Unless you get swarmed with enemies or can't run at all(for starters), Using Cryo blast will freeze anything making it easy to kill it and at high levels it will be frozen for a long time or dead.
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adwarf

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Re: Caves of Qud: Now in Open Beta
« Reply #921 on: March 15, 2011, 05:33:17 pm »

That was bull**** I was walking north, and ran into 15 snapjaws I just started I mena that is Bull****
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #922 on: March 15, 2011, 05:43:28 pm »

That was bull**** I was walking north, and ran into 15 snapjaws I just started I mena that is Bull****
How is it bullshit? Dude, Roguelike, RNG, it's a normal thing for a player to die at the beginning of the game if the RNG is an ass or the player isn't careful.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

adwarf

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Re: Caves of Qud: Now in Open Beta
« Reply #923 on: March 15, 2011, 05:45:09 pm »

I just meant i was no expecting it. Lol still I died hilariously I tried to run away, and slamed into a wall stunning me. Oh well it was worth it
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Aqizzar

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Re: Caves of Qud: Now in Open Beta
« Reply #924 on: March 15, 2011, 05:58:40 pm »

So, is there any good word on how long items persist at any particular location?  I've got some stuff than I want to carry around with me, but there's no way to put items back into chests.  I know there's creatures that eat items, and I bet intelligent creatures will pick stuff up, even if there isn't an actual unused-items vaporization mechanic.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #925 on: March 15, 2011, 06:02:58 pm »

So, is there any good word on how long items persist at any particular location?
I'm 99% sure if you dump things in Joppa they will stay there forever... unless the location is corrupted and has to be reset, which is fairly rare and I've only ever encountered it when savescumming.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

ThtblovesDF

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Re: Caves of Qud: Now in Open Beta
« Reply #926 on: March 15, 2011, 08:34:01 pm »

My stuff vanished, so be careful!
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #927 on: March 15, 2011, 11:52:09 pm »

I stored ingots in a room with a chest in Joppa and it was there for a long period of time.

It may be a nice idea to give player a "rented house" in Joppa (for no real money, maybe some minor fee or a one time purchase) with a chest to store items; it would make people much less paranoidal about losing their stuff :).
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #928 on: March 15, 2011, 11:57:53 pm »

Instaheal injectors are virtually useless.
They are really cheap to make though, and have no side effects, so just use 5 at once.

It is effectively impossible to fight foes like Bears if your have less than 16 Strength, because it's unlikely to penetrate them, even with an iron mace.
Iron sucks :). I mean, there are many ways to get fullerene weapons and better early, plus skills like Cleave help it a lot. Bears are really minor critters. Various pumas and bees are much harder, however you still can easily get them if you find better weapons, you just should know where to look.

Ranged weapons are fine, but there's a very limited supply of ammo in the world that you can get to early on, and the only stuff enemies regularly carry is arrows.
Ranged weapons are damn awesome. Double-wielding two chain pistols kills anything in one or two blasts. And don't get me started on how awesome laser and phase weapons are. However early firearms suck... As they should imho :).

And ammo is plenty, most of traders in the world sell 300+ at once.
This leads to my general criticism that the game seems to actively punish any but a small group of character builds. 
Actually it all depends on the level of grinding you want.
The only thing that ANY of my character has is a minimum of 20 toughness. It's just needed to get lots of HP. Othewise other stats may be ANY.
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #929 on: March 16, 2011, 03:12:23 am »

Can I ask that your borrow something from Gearhead 2?

Character profiles.

Basically, in GH2, you make your character, then you select the character to start story mode. Makes it really nice if you REALLY like a build but are having issues early with it, since you can just restart it without having to regen it. Plus it lets you use the same profiles for other modes, if you chose to implement anything like that.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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