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Author Topic: Caves of Qud: Now in Open Beta  (Read 578161 times)

Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #660 on: January 13, 2011, 03:47:31 am »

Tip for new people: TRAIN ON EQUIMAX'S
They're super-easy to kill...

Well, maybe not, but they DO give tonnes of exp :D
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Tellemurius

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Re: Caves of Qud: Now in Open Beta
« Reply #661 on: January 13, 2011, 10:47:13 am »

OR... you could just run it in console mode from the start menu?


eww vista...

Org

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Re: Caves of Qud: Now in Open Beta
« Reply #662 on: January 13, 2011, 11:36:04 am »

I think there is something wrong with vinewafers, or maybe my game is messed up.

I ate a vinewafer, and it still said I was famished.
My mutant then proceeded to eat all of my vinewafers, nothing changed.
It should say like, You are now Sated right?
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #663 on: January 13, 2011, 11:37:44 am »

Vinewafers are bugger all for food. How many did you have?
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Org

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Re: Caves of Qud: Now in Open Beta
« Reply #664 on: January 13, 2011, 11:45:35 am »

Seven.
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #665 on: January 13, 2011, 11:49:41 am »

Yeah. Ever wonder why you can buy 98 for two drams? You need a lot in order to have a decent meal. I suggest you invest in butchery if food is a problem.
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Misterstone

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Re: Caves of Qud: Now in Open Beta
« Reply #666 on: January 13, 2011, 03:00:37 pm »

Also you can kill stuff and eat the corpses.  Some corpses (such as glowfish, bats, etc.) are very filling, but the corpse only weighs like 5 pounds, so it can be a useful source of portable food if you are desperate.

Also harvesting is an OK way to get food too; however it often just gives you a lot of not-so-filling objects.  I think harvest l. 1 gives you 5 or so, ii gives you 10. Supposedly lvl iii lets you find 'special items' but I don't know what that means.

So I was wondering about butchery- does that mean you just sometimes get a meat item when you kill sth?  Can you attack the corpse and expect to get more edibles from it?
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #667 on: January 13, 2011, 03:05:08 pm »

Nope. But you end up swimming in food after a while anyway. Some creatures don't give food though.
Edit: The actuall meat is just added to your inventory automatically.
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Org

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Re: Caves of Qud: Now in Open Beta
« Reply #668 on: January 13, 2011, 03:12:59 pm »

How do I savescum? I hate having keep redoing everything when I get ambushed by a bumnch of enemies
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #669 on: January 13, 2011, 03:15:18 pm »

I think there's a "disable permadeath" option somewhere.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #670 on: January 13, 2011, 03:24:31 pm »

I think there's a "disable permadeath" option somewhere.
Also the save key F6 and the load key F5. There's also an option to enable them, in the Debug section, though I'm not sure if you really need to enable that option to save and load.
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Chaoswizkid

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Re: Caves of Qud: Now in Open Beta
« Reply #671 on: January 13, 2011, 04:10:14 pm »

Could just make a save file copy every so often. Troublesome, but it works.
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #672 on: January 13, 2011, 08:01:46 pm »

^^^
That doesn't always, work, if i heard correctly. like if you do it while the games up it will be missing some info, or something.
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Chaoswizkid

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Re: Caves of Qud: Now in Open Beta
« Reply #673 on: January 13, 2011, 08:37:55 pm »

I do it all the time while the game is up. I hit save, let it go through, and while it's sitting on the main menu I copy-pasta it. Then I load it, play, save, copy-pasta, load, play, save, etc.
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Re: Caves of Qud: Now in Open Beta
« Reply #674 on: January 13, 2011, 09:05:02 pm »

Yeah savescumming like that works fine.  You have to wait for it to FINISH COMPLETELY (as in, let it finish copying before loading), otherwise problems arise.
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