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Author Topic: Caves of Qud: Now in Open Beta  (Read 578218 times)

Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #615 on: January 09, 2011, 11:55:35 am »

They limit random mutation gain (via unstable genome or purchase) to mental or physical mutations. This can be useful if you're specifically building, say, a high ego mutant and want to take advantage of th'mutation level boost involved by buying several additional mental mutations. Taking esper would make sure there's no chance of getting a physical mutation that wouldn't benefit you terribly. Alternately, a low-ego mutant might want to keep their purchased mutations limited to physical only ones.

Previously, they gave +1 to their respect stat groups.
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #616 on: January 09, 2011, 01:17:03 pm »

The Esper and Chimera Morphotyoes block off defects as well as mutations. They didn't do this before, when you had them as character types. Is this intentional? Also, the bonus they give you is about equal to the penalty of not being able to pick physical mutations in the beginning. Maybe they should just cost 0?

also, using clairvoyance makes the enemies revealed act as if they can see you. Several times i have used it only to see everything swarm out after me. This a bug?
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #617 on: January 09, 2011, 01:26:48 pm »

The Esper and Chimera Morphotyoes block off defects as well as mutations. They didn't do this before, when you had them as character types. Is this intentional? Also, the bonus they give you is about equal to the penalty of not being able to pick physical mutations in the beginning. Maybe they should just cost 0?

also, using clairvoyance makes the enemies revealed act as if they can see you. Several times i have used it only to see everything swarm out after me. This a bug?
No they always blocked off the opposite type defects as far as I'm aware. As far as I'm aware they have no effect other than restricting your choices, and are useful only if you go for the random mutations.
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Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #618 on: January 09, 2011, 02:25:57 pm »

Have just now learned it's apparently possible to fire your weapons and reload, etc, while frozen.

A character before that, I learned that goatfolk shaman apparently just have random mental mutations. Met one with th'fugue. It didn't end well for me. It did end with like 5 purple gs on the screen.

E: Are there no unfinished/pre-release, non-defect, mutations? Clicking on th'unfinished stuff shows a couple new defects, but nothing else...

E2: Re: Esper/chimera blocking mental/physical defects, respectively: No, that's just started up with th'pointbuy stuff. Previously, you could roll up a chimera or whathaveyou with a mental defect. I'm currently looking at a chimera with blinking tic, back in the first public version.
« Last Edit: January 09, 2011, 02:38:59 pm by Frumple »
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #619 on: January 09, 2011, 02:58:59 pm »

Eh, then I don't really understand them. But no matter, I don't use them.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #620 on: January 09, 2011, 03:06:09 pm »

A character before that, I learned that goatfolk shaman apparently just have random mental mutations. Met one with th'fugue. It didn't end well for me. It did end with like 5 purple gs on the screen.
Heh, that reminds me of one time I found a goatfolk shaman that had both temproal fugue and a laser rifle. It did not end well. :P
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SirStrange

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Re: Caves of Qud: Now in Open Beta
« Reply #621 on: January 09, 2011, 06:44:54 pm »

Are there any plans to implement some sort of stealth mechanic by any chance?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #622 on: January 09, 2011, 06:46:42 pm »

Are there any plans to implement some sort of stealth mechanic by any chance?

Yeah, we have some thoughts on the matter, but I wouldn't expect it before the whole barathrumite plot line is winnable. (awhile)
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #623 on: January 09, 2011, 08:42:25 pm »

Oh how typical; as soon as I pick an axe char (with low dexterity) the glowpad merchant sells a crysteel dagger and a counterwieghted(2) fullerite longsword. I have the feeling the RNG is trying to piss me off.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SirStrange

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Re: Caves of Qud: Now in Open Beta
« Reply #624 on: January 09, 2011, 09:23:38 pm »

Are there any plans to implement some sort of stealth mechanic by any chance?

Yeah, we have some thoughts on the matter, but I wouldn't expect it before the whole barathrumite plot line is winnable. (awhile)

Looking forward to it. Great game btw!

EDIT: I almost forgot to ask, does anyone else have problems with some lines of text being too long and going "off screen?" Any way to fix it?

Another EDIT: Small suggestion: I think it would be cool if there was some small flavor text/description when choosing your class.

yet another EDIT: I just came across a tortoise and when I "l"ooked at it, it had the same description as a giant amoeba.
« Last Edit: January 10, 2011, 12:49:20 pm by SirStrange »
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enigma74

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Re: Caves of Qud: Now in Open Beta
« Reply #625 on: January 10, 2011, 04:55:37 pm »

Hey where is the second glowpad merchant I heard someone talk about?  The first one is always close by Joppa, but I can't find the second one.  Anyone know?
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Misterstone

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Re: Caves of Qud: Now in Open Beta
« Reply #626 on: January 10, 2011, 05:19:57 pm »

Hullo,

I realize this is probably old news, but I found that I can buy skills that are unavailable to me due to stats being too low if I boost my stats with an autoinjector and then learn the skill before the boost wears off.

Also seeing as some skills require crazy high stats, I was wondering how it is even possible to get stats so high?  Do humans get attribute bonuses more often than mutants?  Are there other ways to perma boost my stats without cheating?
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Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #627 on: January 10, 2011, 05:49:44 pm »

32, I think, is the highest stat requirement at the moment. That's 8 points from the highest starting amount, which comes out to level 24 or so for being able to unlock them, barring mutations which may allow you get them earlier. You get 1 attribute point every 6 levels starting at level 3, and +1 to all stats every six levels starting at level six. So say Int -- you start with 24. Level 3, you put one point in for 25, level 6 all goes up by one for 26, then 9/27, 12/28, 15/29, 18/30, 21/31, 24/32.

It's certainly possible, heh.

Interesting as to the auto-inject thing, though. I wasn't able to do that, last time I tried it, and it's not working for me now, either.

Re: Non-oddly hued glowpad merchant: I've never seen 'im, personally. Only the light blue/cyan one.
« Last Edit: January 10, 2011, 05:53:58 pm by Frumple »
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #628 on: January 10, 2011, 05:53:41 pm »

All your stats go up by 1 every 'spoiler' levels. Plus you get one stat point to put wherever you want every 4 levels or something similar to that.

So if you specialize, by level 15ish you can unlock most skills for that stat.
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #629 on: January 10, 2011, 06:09:19 pm »

Hey where is the second glowpad merchant I heard someone talk about?  The first one is always close by Joppa, but I can't find the second one.  Anyone know?
Based on my experience, I'm pretty sure there's only the oddly hued glowpad merchant.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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