*Point-buy for attributes
Yay, finally! It was so annoying rolling again and again for a half-way decent starting attribute set.
*Tier 1+ scrap is now somewhat more common
That's good, since it was quite rare to find even one scrap of tier 2 or so scraps even in Grit Gate+ difficulty areas.
*Robots will now ocassionally drop scrap when killed, and the Scavenger power now functions as intented
Good, I was thinking that robots were kinda lacking drops despite being high-tech... Well... Robots.
*Monster buffs: Drillbot drills have a higher penetration bonus,
Oh god. As if their high HP and their ability to dig through walls wasn't enough. D:
Agolot Cultists have more HP
Good, they were quite weak.
*Monsters will swap positions with each-other much less often
Good, I found it strange when monsters would just stop at the start of a corridor constantly switching places.
*Slumberlings and Great Saltbacks now have the proper natural weapons
So now sluberlings will actually pose a threat? Good, I found them way too easy for "Impossible" difficulty.
*Increased the base cost for repairing an item at a merchant
Aw, I guess 1 dram repairs are done then eh? Well, the discount was good while it lasted.
*Increased the cost to identify unknown items at a merchant
I can't say I dislike this since items were already way too cheap to identify.
*Monsters below the player's tier grant reduced XP
I guess that's it for grinding low-level monsters eh?
Anyway, great update.