New patch posted:
*Point-buy for attributes
*All-new confusion effect for the player
*1 new utility item
*3 new tier 3 monsters
*New monster subtype Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its' target.
*New monster subtype Swarm Alpha: As long as this creature is adjacent to its target, it grants +2 to the swarm bonuses of each other swarmer who is adjacent to its' target.
*Removed some test item data disks
*Made some items tinkerable
*Cells are now tinkered fully discharged
*Tinkering I now grants the 'Recharge Cell' ability, which uses tier 0 red (scrap power) bits
*Tier 1+ scrap is now somewhat more common
*Robots will now ocassionally drop scrap when killed, and the Scavenger power now functions as intented
*Chem cells now require a tier 1 bit, Solar cells now take a tier 2 bit
*Tinkering Lead Slugs and Shotgun Shells now yields 5, down from 50
*Monster buffs: Drillbot drills have a higher penetration bonus, Agolot Cultists have more HP
*Monsters will swap positions with each-other much less often
*Fixed an issue where more than one monster would sometimes stack up in a square
*Slumberlings and Great Saltbacks now have the proper natural weapons
*The time should no-longer overlap the first ability slot in the ability sidebar view
*Statistic boosts should now expire correctly after a save and load (fixes incorrectly permanent boosters and mutations)
*Disoriented will correctly expire after a save and load (fixes incorrectly permanent DV decreases)
*Heightened Speed is now correctly tagged as a physical mutation
*Security Doors are now much heavier
*Mutation generated slime and acid pools are no-longer always perfectly square
*Added an animation for slime and acid spitting
*Many powers will no-longer be incorrectly used through walls by monsters
*Various wall materials are now less likely to catch on fire
*Higher level security doors are now more durable
*Increased the base cost for repairing an item at a merchant
*Increased the cost to identify unknown items at a merchant
*Raised the baseline temperature at which objects vaporize, up to 10k from 4k
*Monsters below the player's tier grant reduced XP
1.0.4024.33026