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Author Topic: Caves of Qud: Now in Open Beta  (Read 569845 times)

unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #480 on: January 02, 2011, 06:38:49 pm »

Do you get an exception?

Yup:

RunSegment:System.Runtime.InteropServices.COMException (0x8007007A): The data area passed to a system call is too small. (Exception from HRESULT: 0x8007007A)
   at ConsoleLib.Console.TextConsole.WriteConsoleOutput(IntPtr hConsoleOutput, CHAR_INFO[] lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, SMALL_RECT& lpWriteRegion)
   at ConsoleLib.Console.TextConsole.DrawBuffer(ScreenBuffer Buffer) in X:\Documents\Programming\C#\XRL\ConsoleLib\ConsoleLib.Console.cs:line 2180
   at XRL.UI.WorldCreationProgress.Draw() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\World Creation Progress\XRL.UI.WorldCreationProgress.cs:line 79
   at XRL.UI.WorldCreationProgress.NextStep(String Text, Int32 TotalSteps) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\World Creation Progress\XRL.UI.WorldCreationProgress.cs:line 94
   at XRL.Core.XRLCore.NewGame() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1550
   at XRL.Core.XRLCore.Start() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 2276
   at XRL.EntryPoint.Main(String[] args) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.EntryPoint.cs:line 64

If there is an easy solution that would be awesome! But this thing (intel GMA 950) is more than a little notorious for incompatibility with games that I don't dare get my hopes up.

That's pretty bizzare. The only things I can think of are to make sure you're running as administrator, and try running "Cmd" then navigating to the game directory: go to the properties...layout of the console buffer and make sure the buffer size is 80x25, and then run xrl.exe - console inside that command prompt window.
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Pita

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Re: Caves of Qud: Now in Open Beta
« Reply #481 on: January 02, 2011, 08:32:54 pm »

Hmm. No luck! It gives me the same exception error. That error was after typing in the character's name as a mutant, if I choose pure human then it crashes earlier, after rolling stats:

RunSegment:System.Runtime.InteropServices.COMException (0x8007007A): The data area passed to a system call is too small. (Exception from HRESULT: 0x8007007A)
   at ConsoleLib.Console.TextConsole.WriteConsoleOutput(IntPtr hConsoleOutput, CHAR_INFO[] lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, SMALL_RECT& lpWriteRegion)
   at ConsoleLib.Console.TextConsole.DrawBuffer(ScreenBuffer Buffer) in X:\Documents\Programming\C#\XRL\ConsoleLib\ConsoleLib.Console.cs:line 2186
   at XRL.UI.CreateCharacter.PickSubtype(ScreenBuffer SB) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\Character Creation\XRL.UI.CreateCharacter.cs:line 2308
   at XRL.UI.CreateCharacter.ShowCreateCharacter() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\Character Creation\XRL.UI.CreateCharacter.cs:line 340
   at XRL.Core.XRLCore.NewGame() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1531
   at XRL.Core.XRLCore.Start() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 2276
   at XRL.EntryPoint.Main(String[] args) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.EntryPoint.cs:line 64

One quirk I have that might be related is that each key press seems to change the size of the font unless I go into the properties and set it myself.
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alfie275

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Re: Caves of Qud: Now in Open Beta
« Reply #482 on: January 02, 2011, 09:06:22 pm »

Does the program require any redistributables? Eg, .NET, vC++ etc?
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Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #483 on: January 02, 2011, 09:41:42 pm »

Quote
The game is built in .NET 2.0, so you'll need to install the .NET framework in order to run it; and it'll be Windows-only (sorry Mac/Linux guys, but it'd have taken me many times longer to do a project of this scope in c++). 

Was in first post of thread :-\
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #484 on: January 02, 2011, 09:42:52 pm »

Is there anything I can do to run this on linux with mono? I'm not very experienced with that kind of thing, but I'd like to try.

edit-Or if mono won't do that, is there some other thing I could try?
« Last Edit: January 02, 2011, 09:45:44 pm by Angle »
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #485 on: January 03, 2011, 12:15:38 am »

Have you tried wine?
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #486 on: January 03, 2011, 12:19:45 am »

Wine can't emulate the .net framework. Mono should be able to, but I have no idea how to do that or even where to go to look up how.
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #488 on: January 03, 2011, 01:07:12 am »

So it does. I had tried to run it on wine earlier and it didn't work... Hmm. I shall return after more testing. Thank you.
« Last Edit: January 03, 2011, 01:09:32 am by Angle »
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Mephisto

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Re: Caves of Qud: Now in Open Beta
« Reply #489 on: January 03, 2011, 01:59:44 am »

Wine has .net
http://appdb.winehq.org/objectManager.php?sClass=application&iId=2586

Not quite. You have to install the framework just like you do for Windows.
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jester

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Re: Caves of Qud: Now in Open Beta
« Reply #490 on: January 03, 2011, 05:56:10 am »

This game is awsome, I have spent 10 hours playing it in the last 2 days. nuff said.
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Angle

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Re: Caves of Qud: Now in Open Beta
« Reply #491 on: January 03, 2011, 12:03:14 pm »


Not quite. You have to install the framework just like you do for Windows.

indeed. unfortunately, the installer does not quite function. I found a script, winetricks, but I can't seem to get it to work either. I haven't figured out how the wineprefix works, or how to set up a clean one, so that may be the problem.
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Kanil

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Re: Caves of Qud: Now in Open Beta
« Reply #492 on: January 03, 2011, 12:52:08 pm »

This game isn't too hard... ... until I run out of ammo... ... then I die horribly.

Anyone have a suggestion on how to get more bullets?
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Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #493 on: January 03, 2011, 12:55:03 pm »

Tinkering and the non-Joppa merchants -- the grit gate and jungle-town ones usually carry a 150+ stack. Mostly tinkering, though. Lead slug is a tinker 1 recipe and brews up 50 bullets for one bit. There's cell using weapons (Laser pistol, electrobow/laser rifle, higher tier stuff.) as well. Chem and [energy] cells are both tier 1 items, too.
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #494 on: January 03, 2011, 01:07:47 pm »

Not quite. You have to install the framework just like you do for Windows.
I thought that was part of wine having... anything... You know...

Eh, I haven't touched linux in years, don't mind me.
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