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Author Topic: Caves of Qud: Now in Open Beta  (Read 569990 times)

Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #420 on: December 30, 2010, 08:06:57 am »

Re: Smacking the wall: ctrl+direction, unless you've remapped it to something else. esc -> k to see and change keybindings. Generally, for damaging walls and doors, penetration is considerably more important than raw damage. Can't give a fair ballpark for what's decent, but folded carbide weapons (Something like 9-11 max penetration, iirc.) have gotten me through security doors, before. Apoco-crete's about as tough, I think. Either way, you're going to be swinging at it for a while before you knock th'thing down. Metametal should be fine, if you've got the strength for a decent pen value.

Re: Acid Canteen: If there's a way to pour things in a direction, I haven't seen it. Attempting to pour out acid would probably end up bathing you in it, with a nice HP devouring puddle created underneath you. Acid grenades or (much better) the corrosive gas mutations are the primary means. You can also get acid generating critters (honey skunk, some of those green 'w's, the acid spitting 'q', etc) to fire off besides the desired wall.

You clones can, and will, use any talent you can use. They'll also fire weapons and throw grenades. And melee and such, o'course.
« Last Edit: December 30, 2010, 08:10:33 am by Frumple »
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freeformschooler

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Re: Caves of Qud: Now in Open Beta
« Reply #421 on: December 30, 2010, 08:38:38 am »

Really loving the point buy on mutations. Since I've yet to test it out (WAY TOO SCARED), what does "Evil Twin" DO anyway? Does another, hostile you pop out of nowhere sometimes and start tearing you up? Or what?
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ThtblovesDF

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Re: Caves of Qud: Now in Open Beta
« Reply #422 on: December 30, 2010, 08:43:22 am »

Your evil twin somehow knows just when to show up to fuck up your day.
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freeformschooler

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Re: Caves of Qud: Now in Open Beta
« Reply #423 on: December 30, 2010, 08:54:13 am »

I GOTTA PUT THAT ON MY NEXT CHARACTER so that I can kill him. With mutations.
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Sappho

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Re: Caves of Qud: Now in Open Beta
« Reply #424 on: December 30, 2010, 09:52:40 am »

If acid can melt through everything, why doesn't it melt the canteen?

I cannot suspend my disbelief!  :o

The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #425 on: December 30, 2010, 10:05:44 am »

Majick
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Frumple

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Re: Caves of Qud: Now in Open Beta
« Reply #426 on: December 30, 2010, 10:09:55 am »

It obviously can't melt through everything. Cases in point: Corrosive gas generation mutation, acid spitting slug-thing. Presumably, the canteen (and waterskins, and camel bladders, and...) is made out of whatever material such creatures are constructed from.

The real question is not why it doesn't melt the canteen, but "Why isn't my armor made of this stuff!?" Resource scarcity doesn't quite work. You'd only have to take apart so many waterskins and camel bladders before you'd have enough material to produce a full body covering, and there's lots of waterskins and dromads must breed, somewhere, so camel bladders are self-reproducing. Canteens are nearly as common as waterskins.

My only guess is that the material must be formed into a vaguely spherical shape of fairly small diameter, or suffer a cascading reaction that ultimately culminates in a multi-megaton explosion. Experiments in camelbladder armor is obviously the hidden cause of the apocalypse.
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The Merchant Of Menace

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Re: Caves of Qud: Now in Open Beta
« Reply #427 on: December 30, 2010, 10:13:25 am »

It could be that your enemy could kill you with a slightly pointy stick if you were wearing it, plus the seams wouldn't be airtight on a suit of armour.
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freeformschooler

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Re: Caves of Qud: Now in Open Beta
« Reply #428 on: December 30, 2010, 10:16:50 am »

Who cares if acid doesn't melt everything? For everything else, we've got...

-Poison
-Electricity
-Negative 5000 degrees Fahrenheit powers
-Positive 3000 degrees Fahrenheit powers
-MORE ACID
-Nightmare creatures
-probably more stuff too
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ThtblovesDF

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Re: Caves of Qud: Now in Open Beta
« Reply #429 on: December 30, 2010, 11:41:35 am »

If acid can melt through everything, why doesn't it melt the canteen?

I cannot suspend my disbelief!  :o

Err the canteen does take damage and eventually breaks, you got a limited timeframe to do something with it. At least i get spammed with "the canteen takes 8 damage" messages
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Deus ex Machina

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Re: Caves of Qud: Now in Open Beta
« Reply #430 on: December 30, 2010, 12:28:18 pm »

Is this based off "The Iron Dream"?
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Eagleon

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Re: Caves of Qud: Now in Open Beta
« Reply #431 on: December 30, 2010, 03:14:43 pm »

Reminds me of Alphaman, an ancient post-apoc roguelike, in a good way. Loving this. I would love to see a small rebuilding side-game, where you could start to reoccupy the ruins by attracting like-minded individuals and setting up an economy of sorts. The turret ability demands it :D
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #432 on: December 30, 2010, 04:07:39 pm »

Small bug fix rollup posted.

*Analytical Genius and Sense Psychic are now correctly categorized as mental mutations
*Argyve should now tend to come out on top of zealot encounters
*Fixed exception in Light Manipulation mutation
*Horned chameleon drops the correct corpse
*True Men gain the proper amount of SP
*Abstract base items should no-longer appear as data disk
*Bits for an item will only be displayed if it is fully understood
1.0.4016.28917
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #433 on: December 30, 2010, 04:16:46 pm »

Did you upload it? I downloaded the zip version twice and mine still says 1.0.4015.37529.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #434 on: December 30, 2010, 04:24:56 pm »

Did you upload it? I downloaded the zip version twice and mine still says 1.0.4015.37529.

Yeah, sometimes the amazon storage system takes a bit for it's cache to catch up or something, so just try again in a few minutes.
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