New patch posted.
*Point-buy for mutations
*New minor mutations: Night Vision, Slime Glands, Thick Fur, Kindle, Sense Psychic, Telepathy
*New morphotype: Unstable Genome
*New missile weapons: 2 new rifles, 1 new shotgun, 2 new pistols, 1 new heavy weapon
*Readable books and papers
*Two-handed weapons of all types
*True man attributes now advance at the same rate as mutants, they now instead gain 20 bonus SP per level, resistance bonuses based on arcology, and the ability to rebuke robots
*Mutant attributes now capped slightly higher
*All natural weapons are now correctly str uncapped, this will make mid-game and later monsters much more deadly, especially to AV-based characters
*The barathrumite enclave entrance is now closer to to the surface of grit gate
*Increased the temperature at which water will instantly vaporize
*Somewhat reduced steam damage
*New option to enable prompting even if only one item is on the ground when you select 'get'
*The get automatically if there's only one behavior now only applies the moment you hit get, not if there is eventually one in a stack due to working with the stack
*Renormalized the charge use of force bracelet
*Rusted items are no longer worth more in some cases
*Chest and loot table updates
*Updated Flaming and Freezing Hands animations
*Flaming and Freezing Hands no-longer penetrate solid objects
*Fixed repeating mutations in the buy-new-mutation popup
*The AI will get angry at the party leader of an object it gets angry at
*Fixed a bunch of out-of-bounds exceptions in the console
*Several defects are now correctly flagged as unable to be leveled
*Tinkering recipies will never be added to your list with mods applied to the name (you may still ocassionally produce modded items when tinkiering)
*Tinkered items may no-longer be disassembled
1.0.4014.37808