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Author Topic: Caves of Qud: Now in Open Beta  (Read 569864 times)

Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #285 on: December 24, 2010, 01:07:41 am »

Also, on the screen for true human once you've selected your group thingo, the mutations tag thing still shows up on the right.

And what's the difference between masks? They don't have any visible benefits

edit:
Also, a few builds ago, I remember this strange bug. I don't know if it's been fixed or not, but the zealot went near argyve, and then argyve killed him :P
« Last Edit: December 24, 2010, 01:13:34 am by Singularity-SRX »
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Tarran

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Re: Caves of Qud: Now in Open Beta
« Reply #286 on: December 24, 2010, 01:15:24 am »

edit:
Also, a few builds ago, I remember this strange bug. I don't know if it's been fixed or not, but the zealot went near argyve, and then argyve killed him :P
I don't think it's a bug; everyone hates the artifact worshiping zealot(that's why you can kill him without angering anyone). Especially Argvye, who plays around with artifacts himself.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #287 on: December 24, 2010, 01:39:19 am »

The zealots intelligence must be pretty low... :D

Well, I just died after visiting one of the rust wells, lasting for 1337 TURNS!!
And at the start I accidentally had to kill argyve after finishing his second quest, when he said i could poke around his stuff, so when I went to his chest and opened it, he got pissed :P
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Quote from: Vertigon
slamming his left hand into the baby's face
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #288 on: December 24, 2010, 01:39:58 am »

And what's the difference between masks? They don't have any visible benefits
Quite a few do.
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Sappho

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Re: Caves of Qud: Now in Open Beta
« Reply #289 on: December 24, 2010, 07:45:44 am »

I think light manipulation is my favorite starting mutation. No need for torches, and the lase ability can be used anytime with no cooldown.

forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #290 on: December 24, 2010, 07:49:47 am »

I think light manipulation is my favorite starting mutation. No need for torches, and the lase ability can be used anytime with no cooldown.
Well there is a cooldown. Each use of Lase reduces your light radius until at zero you cannot use it any more until your light recharges to one radius.
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Sappho

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Re: Caves of Qud: Now in Open Beta
« Reply #291 on: December 24, 2010, 08:21:16 am »

Aha, I hadn't realized. Still a useful ability I think. The permanent light source alone is great.

forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #292 on: December 24, 2010, 08:24:55 am »

Aha, I hadn't realized. Still a useful ability I think. The permanent light source alone is great.
Agreed, excellent mutation.
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Sappho

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Re: Caves of Qud: Now in Open Beta
« Reply #293 on: December 24, 2010, 09:20:45 am »

Holy crap, I just went two zones south of Joppa to find some kind of ruins inside of which was a "traipsing mortar" robot which could kill me by sneezing if it wanted to. Where the crap did that come from? Is it worth trying to get rid of it - is it holding or guarding anything good? I ran away and saw an explosion behind me - did the robot blow up?

Also, I accidentally hit a firefly once with my bow and now fireflies randomly become hostile all over the game world. They are all neutral as usual, but suddenly now and then one of them will turn hostile. Am I marked somehow as a firefly killer? Or is this a bug?

forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #294 on: December 24, 2010, 09:30:19 am »

That sounds like an awesome bug, like dragonflies have some sort of hive mind.
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freeformschooler

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Re: Caves of Qud: Now in Open Beta
« Reply #295 on: December 24, 2010, 10:01:06 am »

Also, I accidentally hit a firefly once with my bow and now fireflies randomly become hostile all over the game world. They are all neutral as usual, but suddenly now and then one of them will turn hostile. Am I marked somehow as a firefly killer? Or is this a bug?

I believe that the game has reached the point of complexity in which all bugs are now just excuses to cause more unbridled silliness and mayhem.
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Nistenf

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Re: Caves of Qud: Now in Open Beta
« Reply #296 on: December 24, 2010, 10:57:19 am »

Unormal, what is xrl? And also, what language are you using to program?

Very nice game! THanks for the efforts
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #297 on: December 24, 2010, 12:22:05 pm »

Unormal, what is xrl? And also, what language are you using to program?

Very nice game! THanks for the efforts

We had a few ideas for roguelikes at the beginning; and I was working on a very generic underlying engine, so it was "X Roguelike". It's C#.
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Tres_Huevos

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Re: Caves of Qud: Now in Open Beta
« Reply #298 on: December 24, 2010, 12:47:57 pm »

Does leaving solar cells lying on the ground (and thus in the sun) allow them to recharge as the description implies?
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Soulwynd

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Re: Caves of Qud: Now in Open Beta
« Reply #299 on: December 24, 2010, 01:19:08 pm »

Does leaving solar cells lying on the ground (and thus in the sun) allow them to recharge as the description implies?
I haven't tried yet, but simply holding it on your hand doesn't work... So that's something to try.
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