As a fair warning to folks that found the glowpad merchant*... don't try to waylay 'im. Not only can the bugger move, he's probably wearing plate mail and a better weapon than you. To top it all off... he's got like 5000 hp. You're not going to kill him.
One of the various true-human critters either starts or can start with an item that gives you detailed HP info on what you're attacking, which is really nice. Turns out the reason glowpads are surprisingly dangerous is that they've got more HP than a salthopper
*
Mentioned it earlier, but to mention again, th'glowpad merchant is always within one overland square of Joppa, in one of the swamp/marsh areas. There's a debug mode option that lets 'im show up as a yellow $ sign.
*Zone cache is now compresed, added an option to disable compression if you'd rather trade disk space for CPU
Thank you, oh gods, thank you. I only had 2 gigs of free space before I started playing with CoQ, and its eaten like half of that already.
As a last note, freaking confusion, good gods. CoQ has the most absolutely vicious confusion effect
I've ever seen. The fact that the confusing dudes apparently show up around the time the trolls with flaming hands mutation does, makes things exponentially worse. My current true human got down to two hp (and surrounded by leeches, oi.) due to those buggers. Telling how powerful non-mutants are that th'fellow survived...