Whoo, beat me to it. EDIT: Except not. Are you running the stuff from the .exe or the .zip, Ozy? Running right off th'zip's XRL.exe doesn't seem to be giving me trouble, so it might help if the .exe's installation method is making something go wonky.
If you're here, unormal, have you considered putting up an announcement/page on roguebasin or dropping a line at the roguetemple forums? Might get some more playtesters on board.
Also, I got this bug doing silly things with a 100+ level character, after gaining a junkload of skills. Dunno if it'll help, but what the error message spat out is in the spoiler.
Turn:System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ConsoleLib.Console.ScreenBuffer.get_Item(Int32 r, Int32 c) in X:\Documents\Programming\C#\XRL\ConsoleLib\ConsoleLib.Console.cs:line 381
at ConsoleLib.Console.ScreenBuffer.Write(String s) in X:\Documents\Programming\C#\XRL\ConsoleLib\ConsoleLib.Console.cs:line 662
at XRL.UI.Sidebar.RenderAbilityStatus(GameObject Player, Int32 xp, Int32 yp, ScreenBuffer _Buffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\XRL.UI.Sidebar.cs:line 763
at XRL.UI.Sidebar.Render(ScreenBuffer _ScreenBuffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\XRL.UI.Sidebar.cs:line 721
at XRL.Core.XRLCore.RenderBaseToBuffer(ScreenBuffer Buffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1436
at XRL.Core.XRLCore.RenderBase() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1475
at XRL.Core.XRLCore.PlayerTurn() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1317
at XRL.Core.ActionManager.RunSegment() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.ActionManager.cs:line 266
EDIT: Oz, hit F9. Either that, or scroll down to the bottom of the keybindings (esc->k) and change Explore
-somethingZone to whatever's more comfortable. Terribly helpful for finding that bloody glowpod(pad? Bah.) merchant.