Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 220 221 [222] 223 224 ... 250

Author Topic: Caves of Qud: Now in Open Beta  (Read 579817 times)

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3315 on: November 03, 2015, 10:27:13 pm »

Spoiler: GIF (click to show/hide)

I am so ready.

Also, that ogre ape's face is so bloody that it needs two bloody descriptors. That's got to be the bloodiest face around.
Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3316 on: November 03, 2015, 10:32:15 pm »

I am more concerned with that fist's penetration value.
Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3317 on: November 05, 2015, 06:25:33 pm »

Feature Friday (one day early, cause I'm on vacation next week!)

***Quick note: we'll be out of town next week, so there won't be a Feature Friday patch on November 13th. We'll pick up again the following week, on November 20th.

*The 'face' is a new equipment slot distinct from 'head'. So now you can wear helmets and masks at the same time, or, more stylishly, horns and a beak.
-Helmets with the "terrifying visage" mod occupy both the head and face slots.
-Night-vision goggles no longer grant +1 AV.
-The Beak defect now grants 2 bonus mutation points instead of 3.
*A new salt desert ground tile was added.
*The loading font was changed.
*Hear ye, hear ye! More tiding from the Six Day Stilt!
-The Mechanimists have managed to prune the fracti to acceptable levels. They've also noticed the appearance of colorful thorns on the plants.
-The merchants have wisely decided to (mostly) orient their tents toward the road
-Ctesiphus no longer spawns as a Mechanimist convert; his convictions are firm.
-Some regulatory agency mandated that gunsmiths stop selling 12-gauge shells; they were tricking buyers into thinking 12-gauge shotguns had been invented yet.
-The campfire choirs now have a Mechanimist preacher leading their flock. They spout short prayers (soon to be full sermons).
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3318 on: November 20, 2015, 07:01:17 pm »

"Look, Elder, across the marsh. It's Sytep and Tirutep."
"Aye. Back from the Stilt, they are. Fetch my cane and ferry me to the cistern. They bring tidings, and I must hear."

*Eschelstadt II, High Priest of the Stilt, has made an appearance inside the cathedral. He's giving a grand sermon to all pilgrims by the Sacred Well.
*The Mechanimist preachers on the Stiltgrounds have started delivering sermons, too. Topics include the Argent Fathers, baetyls, and the story of the Sacred Joining.
*Petramaia, realizing she had reversed her plans for the marble relief of the Edification, tore the relief down and rebuilt it.
*The marble reliefs inside the Stilt were named and given descriptions.
*The statues of the Argent Fathers inside the Stilt were named and given descriptions.
*More animal farmers and shepherds have arrived at the Stilt, including
-goat herders
-ray cat herders
-crab farmers
-beetle farmers
-snail farmers
-leech farmers
-amoeba farmers
*Farm animals no longer open the gates to their pens.
*Beetle jerky was added.
*Stiltground merchants are more conversational.
*The Stiltground road tiles were changed.
Logged

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3319 on: November 29, 2015, 10:42:46 pm »

*New book: On the Origins and Nature of the Dark Calculus by Barathrum the Old
*Added Mechanimist pilgrims that trek toward the Sacred Well at the center of the Six Day Stilt from whereever they are in Qud
 -Some pilgrims are Mechanimist converts
 -Some pilgrims are listening to sermons around the Stiltgrounds
*Fracti were renamed to their singular form, fractus
*New faction: succulents
*Fracti belong to the succulents faction
*When you walk over a fractus, you take 1 damage and your movement is hampered, unless succulents like you
*Added a 'sitting' status
*The flocks of pilgrims, choralers, and converts listening to the sermons on the Stiltgrounds are all seated
*Added a grenade shop sign
*Fixed some issues with extraneous stairs getting generated at the entrances of main dungeons
*Fixed some issues with dungeon map connections in the ruins and Tomb of the Eaters
Logged

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3320 on: December 02, 2015, 01:56:57 am »

I am more concerned with that fist's penetration value.

...To the OOC thread we go.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3321 on: December 04, 2015, 04:27:37 pm »

Tirutep: "On guard, Sytep! A snapjaw approaches.
Sytep: Nay, nay, it's just the Elder. He's knifejacked a snapjaw's furry countenance and wears it over his own!
Elder: "Hello, friends!"

*When you wear the severed face of your enemy, you get an Ego bonus based on the enemy's level and a -500 reputation penalty with each of the enemy's factions
*Severed faces got better descriptions
*The Wardens Esther, sheriffs of the Six Day Stilt, have taken up their post
*Stiltgrounds NPCs now wander around the Stiltgrounds in a more lively fashion, walking in and out of shops and conversing with each other (unless they're rapt by a sermon)
*Pilgrims no longer belt out their intentions
*New possible Stiltgrounds merchant: schematics drafter
*Starting reputation with succulents was reduced
*Fracti actually deal damage when unfriendly creatures walk over them
*NPCs path around fracti now that it's prickly
*The sacred well was greatly embellished
*A splendid, marble dais now surrounds the sacred well
*New tile: bedroll
Logged

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3322 on: December 07, 2015, 08:31:15 am »

*When you wear the severed face of your enemy, you get an Ego bonus based on the enemy's level
Holy face-snatching Fridays, Batman. This makes so much sense I'm ashamed I didn't come up with it myself.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3323 on: December 07, 2015, 09:41:29 am »

I can only imagine the boost from wearing that bear's face(now a mask, basically).
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

puke

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3324 on: December 07, 2015, 03:26:19 pm »

All I can think of is:

Quote from: TMBG topic=We Want a Rock
Everybody wants prosthetic foreheads on their real heads

Logged

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3325 on: December 08, 2015, 12:58:18 pm »

Can I wear a human face on my human face?

We need human cannibals, stat!
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Caves of Qud: Now in Open Beta
« Reply #3326 on: December 09, 2015, 08:39:22 pm »

We need randomly uploaded/downloaded bones files so I can find Ehndras' last dead character and wear his face on my face.
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3327 on: December 14, 2015, 09:12:46 am »

Quote
*Added tombstones with procedural inscriptions
*Added an ascii plaque to tombstone's look description
*Added 4 tombstone tiles
*Added a graveyard north of Joppa
*Added arconauts to the Stiltgrounds
*Added hookahs
*Added hookah tents to the Stiltgrounds, where pilgrims, choralers, converts, and arconauts gather and sit
*Fixed some typos
*Fixed an issue with Kyakukya's quest destination
*Upgraded to Unity 5
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3328 on: December 20, 2015, 08:50:20 am »

Quote
*Added Sheba Hagadiah, Mechanimist convert and librarian of the Stilt. Her creature type is procedurally generated each game.
*Sheba awards XP for every book you donate to her. The more valuable the book, the more XP you get. You can still read books you donate by speaking with her and accessing her inventory.
*Adjusted the prices of some books.
*The entrance to the Six Day Stilt has been adorned with marble and concrete ruins.
*Added a Mechanimist graveyard outside of the Stilt.
*Added a side exit from the cathedral to the graveyard.
*The Sacred Well dais was redesigned.
*The Sacred Well dialog was improved.
*The Sacred Well now shows the reputation bonus you'll get for making an offering.
*When your reputation with a faction changes, you now get a message popup.
*Wardens of the Stilt were renamed to 'protectors of the Stilt' and given appropriate descriptions.
*Added a proper description for leafless dogthorn trees.
*The Joppa graveyard gate no longer spawns on the edge of the screen.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3329 on: December 23, 2015, 11:35:40 pm »

Two things: how do you sever faces anyway and...

My most recent character pulls out his pump-action shotgun and blasts an irritable tortoise(or perhaps a boar, I don't remember exactly), killing it. Within the shotgun's firing cone are two glow crows, neutral to me. The only two shotgun pellets that didn't hit the boar split up, and hit the crows. Yes, you heard right. And the crows were rather moderately distanced from my character, not short-ranged. Oh chance.

How good is a Stasis grenade III, anyway?
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
Pages: 1 ... 220 221 [222] 223 224 ... 250