Hrm, I killed a beetlebum, tried stepping onto where it was, and got this:
Turn:System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ConsoleLib.Console.ScreenBuffer.ThickSingleBox(Int32 x1, Int32 y1, Int32 x2, Int32 y2, UInt16 Color) in X:\Documents\Programming\C#\XRL\ConsoleLib\ConsoleLib.Console.cs:line 700
at XRL.UI.Sidebar.RenderCurrentCellPopup(ScreenBuffer _Buffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\XRL.UI.Sidebar.cs:line 906
at XRL.UI.Sidebar.Render(ScreenBuffer _ScreenBuffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\UI Elements\XRL.UI.Sidebar.cs:line 734
at XRL.Core.XRLCore.RenderBaseToBuffer(ScreenBuffer Buffer) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1439
at XRL.Core.XRLCore.RenderBase() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1478
at XRL.Core.XRLCore.PlayerTurn() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 1320
at XRL.Core.ActionManager.RunSegment() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.ActionManager.cs:line 266
...indefinitely, until I switch to the CoQ window and move somewhere and click "okay" on the exception again. Then it stops coming back. There's a fair amount of stuff on that tile. All the stuff it ate?
Edit: After destroying some stuff by attacking from the next tile, I was finally able to step onto the tile without the exception once an iron war hammer was destroyed.
Edit 2: Another issue related to this. In really long lists of items, the list for getting or using an item on the ground says "(down for more)" after the u) item, but pressing down or page down or > just closes the item list, so either that's not working or I don't understand what it wants me to press.
Edit 3: Also, I think I'd like it if pressing spacebar over a single object brought up the available actions for that object, rather than automatically getting it. I'd like to eat random food objects from the floor without picking them up first.