Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 250

Author Topic: Caves of Qud: Now in Open Beta  (Read 569770 times)

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #255 on: December 23, 2010, 05:31:11 am »

Shield AV bonus only kicks in when you block, be it buckler or shield.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #256 on: December 23, 2010, 05:51:57 am »


Well, that didn't work. At least I killed him before he rusted any of my stuff though.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Caves of Qud: Now in Open Beta
« Reply #257 on: December 23, 2010, 10:12:05 am »

DAMMIT salthoppers look way too much like harmless insects. I expect it to move out of my way and BAM, I'm dead. I liked that character, too... :(

Repulsion

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #258 on: December 23, 2010, 10:26:18 am »

  This is really infuriating. Whenever I play, I get around to the rust wells or so, sometimes earlier, and then the game just slows down. It will freeze up, I'll move the buttons to move around, 5 minutes later I will move all at once, then I will eventually freeze again, forcing me to close the program. It's really stupid, and I don't know what's causing it. Any help?
Logged
Electrum, pedophilia, and necrophilia at the same time!?

freeformschooler

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #259 on: December 23, 2010, 10:27:59 am »

  This is really infuriating. Whenever I play, I get around to the rust wells or so, sometimes earlier, and then the game just slows down. It will freeze up, I'll move the buttons to move around, 5 minutes later I will move all at once, then I will eventually freeze again, forcing me to close the program. It's really stupid, and I don't know what's causing it. Any help?

Are you playing with -console? If not, I would imagine that would be highly possible.
Logged

Repulsion

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #260 on: December 23, 2010, 11:34:08 am »

   That worked! Thanks.

Anyways, should I go with a 6/1d6 electrobow, or a 5/1d8 desert rifle?
Logged
Electrum, pedophilia, and necrophilia at the same time!?

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #261 on: December 23, 2010, 11:59:00 am »

Depends on your ammo supply, if you have batteries, use the bow, if you have bullets, use the rifle.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #262 on: December 23, 2010, 12:17:28 pm »

I believe I may have found a bug. When using the domination mutation (the most fun mutation), there is always an "end domination" power listed among the other powers. However, when using the "metamorphosis" power, the "end metamorphosis" power is listed among your other powers as the original player character, just as expected, but is not there once morphed. This means that, once you've morphed, you can no longer morph back, and are stuck in that form.  :(
Logged

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #263 on: December 23, 2010, 12:36:42 pm »

I have a question...

Why is my save game >500mb?

I mean... really?
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #264 on: December 23, 2010, 12:38:52 pm »

I have a question...

Why is my save game >500mb?

I mean... really?

...whaaaat?
Logged

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #265 on: December 23, 2010, 12:41:57 pm »

My reaction, indeed.

I guess I will have to drop Palpatine's save game. It has became unplayable. :(
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Caves of Qud: Now in Open Beta
« Reply #266 on: December 23, 2010, 12:52:45 pm »

Yeah, large file sizes seem to be a persistent problem with this game. It's a real problem for me, since I only have a few gigs of hard drive space left and it keeps filling up.

DFNewb

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #267 on: December 23, 2010, 01:14:11 pm »

I tried running this on a friend's computer, but I get this error:

RunSegment:System.IO.IOException: The network connection was aborted by the local system.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.__ConsoleStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
   at System.IO.TextWriter.SyncTextWriter.Write(String value)
   at XRL.Core.XRLCore.Start() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 2117
   at XRL.EntryPoint.Main(String[] args) in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.EntryPoint.cs:line 64

 :'(

Any solution for this?
Logged
Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

unormal

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #268 on: December 23, 2010, 02:20:54 pm »

I've got the last sev1 bugs hammered out with this patch, except for OpenGL issues on slow cards/limited environments. So, we'll start bringing out some new content now!

*Terrain-specific wayfaring skills are now much more effective at preventing you from getting lost, but are somewhat more expensive
*Updated zone cache serialization to correctly re-link instances of the player instead of linking to deserialized 'ghost' copies (This should fix the 'binding' errors, and/or cause horrible new exceptions)
*Item in chests have their tier modified individually, instead of the chest tier moving upwards and downwards as a whole
*Salt krakens should no-longer be hostile by default, and now appear in the proper habitat
*Updated many prices
*Modified some artifacts to have alternate display names for examination
*Overall loot table updates
*Removed a reference to a missing rpm file
1.0.4008.38138
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #269 on: December 23, 2010, 02:59:14 pm »

Man I don't know how you churn out these updates like they're magic that happens when you slam on the keyboard. This is great stuff. Can't wait for new features such as playing as animals etc.
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 250