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Author Topic: Caves of Qud: Now in Open Beta  (Read 578751 times)

Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #2385 on: April 30, 2012, 06:28:35 am »

The bigger, open caverns are relatively new, but intended. Different than when the levels just fail to build and it's 100% empty space.
Sweet, thanks unormal.
Any word of coming updates?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2386 on: April 30, 2012, 08:42:07 am »

The bigger, open caverns are relatively new, but intended. Different than when the levels just fail to build and it's 100% empty space.
Sweet, thanks unormal.
Any word of coming updates?

We've been buried a bit with non-qud work, so nothing coming immediately. The next update we've got planned for Qud is some additional early-game variety, and some more content for general underground areas.
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #2387 on: April 30, 2012, 10:53:28 am »

I'm annoyed by the anti-aliasing in this game, but lets give it a try anyway!

EDIT:
Walked up to someone, died instantly.
Nope, not playing, sorry.
You, sir, fail to understand that "not playing" is a big loss for you. This game is amazing :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Carrion

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Re: Caves of Qud: Now in Open Beta
« Reply #2388 on: April 30, 2012, 12:16:44 pm »

I'm annoyed by the anti-aliasing in this game, but lets give it a try anyway!

EDIT:
Walked up to someone, died instantly.
Nope, not playing, sorry.
You, sir, fail to understand that "not playing" is a big loss for you. This game is amazing :D.

Heartily seconded!

Just you wait and see what it looks like after Deon gets his hands on it, too.

I assume you've already started your tiles, Deon?  I sure hope so!
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Deon

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Re: Caves of Qud: Now in Open Beta
« Reply #2389 on: April 30, 2012, 01:54:29 pm »

I've made a few tiles for fun, but once it gets a tileset support, I will whip out a tileset in no time.

And I've tweaked my game for my self through the data files (added more plants and animals), but that's it for now.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Angel Of Death

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Re: Caves of Qud: Now in Open Beta
« Reply #2390 on: May 03, 2012, 11:36:10 am »

Is it worth my time going to Golgotha? I have never really found anything good there.
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2391 on: May 09, 2012, 03:11:03 pm »

You do golgotha for the quest line, mainly. Plus the XP is nice.

So I went to the asphalt mines for the first time since my glotrot cure needs asphalt and oil, but its just a featureless plain of dots with no way off the screen other than fast travel.

noclip time...
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2392 on: May 09, 2012, 03:18:51 pm »

You do golgotha for the quest line, mainly. Plus the XP is nice.

So I went to the asphalt mines for the first time since my glotrot cure needs asphalt and oil, but its just a featureless plain of dots with no way off the screen other than fast travel.

noclip time...

Did you just travel on the world map there?
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Twiggie

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Re: Caves of Qud: Now in Open Beta
« Reply #2393 on: May 09, 2012, 03:20:06 pm »

yeah, there was a red message saying there was an error generating plains.

edit: and i think i was starving when i reached the square for the first time, i dont know if thats relevant.

v4438.35858
« Last Edit: May 09, 2012, 03:33:48 pm by Twiggie »
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2394 on: May 11, 2012, 05:05:21 pm »

*Updated the terrain around the asphalt mines
*Fixed an item-dupe bug in container storage
*Fixed an exception in autoexplore
*Slightly improved the efficency of autoexplore
1.0.4514.30569
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Nighthawk

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Re: Caves of Qud: Now in Open Beta
« Reply #2395 on: June 13, 2012, 11:44:28 am »

Been dying over and over trying to come up with a good Mutated Human character build. It seems like Toughness is absolutely necessary if you want to survive the first 10 minutes outside of Joppa.

Just made a speed-concentrated character named Leroy, with Night Vision (always necessary), Heightened Speed, and Time Dilation (to make everyone else slower!). He seems to be doing alright, but I don't know what weapon I'm going to focus on. Probably dual shortswords, because raising their skill high enough + dual wield skill results in annihilation of everything in melee range.

Don't know how Leroy will handle mental attacks, but his ego and willpower are decent, so I think he'll be alright.

You guys been playing this at all recently?
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jester

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Re: Caves of Qud: Now in Open Beta
« Reply #2396 on: June 13, 2012, 12:42:09 pm »

Not in a while, tbh the disease that rotted your tongue out shit me too much, other than that, I love this game.  But yeh, ive never had a char without high toughness survive, especially late game, some things do a stupid amount of damage.
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Nighthawk

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Re: Caves of Qud: Now in Open Beta
« Reply #2397 on: June 15, 2012, 10:15:16 pm »

Golgotha. Golgotha always kills me. There are fifty-million chute crabs, and they all get swarm bonuses.

And they don't stop spawning. They never end....
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #2398 on: June 15, 2012, 11:21:24 pm »

Golgotha. Golgotha always kills me. There are fifty-million chute crabs, and they all get swarm bonuses.

And they don't stop spawning. They never end....
Force Bubble.
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Nighthawk

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Re: Caves of Qud: Now in Open Beta
« Reply #2399 on: June 16, 2012, 02:06:31 pm »

If I HAD force bubble. And that only lasts for a little while.
My character was a high Agility build character, dual-wielding shortswords. I had electrical generation, regeneration, and light manipulation. No force bubble.

Crabs are my new worst enemy. I will kill them all next time.
New strategy is four-armed axe wielding powerhouse. Going for maximum AV. I figure, even if I can't dodge, high enough armor will make me invincible to a bunch of tiny crabs.

Also, I find it odd that hardly anyone is posting here. Am I the only guy who likes this game anymore?
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