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Author Topic: Caves of Qud: Now in Open Beta  (Read 571098 times)

Roboboy33

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Re: Caves of Qud: Now in Open Beta
« Reply #2115 on: August 20, 2011, 10:47:51 pm »

i started playing, got some good looking mutations, went in a house, took some food, and got my brain bashed into my lower intestines by some dude. hows that for first impressions?
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SHUT UP AND ENJOY THE CATS

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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #2116 on: August 20, 2011, 10:49:35 pm »

Did you remember to close the door? :P
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Roboboy33

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Re: Caves of Qud: Now in Open Beta
« Reply #2117 on: August 20, 2011, 10:55:21 pm »

You can close doors? Shit.
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SHUT UP AND ENJOY THE CATS

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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2118 on: August 21, 2011, 10:03:38 am »

You can close doors? Shit.

I remember when I first discovered that you could close doors.  All that stuff in Joppa is now free for the taking!  (Except for the Elder's....man's got some nasty confusion)
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Ahra

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Re: Caves of Qud: Now in Open Beta
« Reply #2119 on: August 21, 2011, 10:12:09 am »

just take the chest (or is that fixed=)
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beorn080

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Re: Caves of Qud: Now in Open Beta
« Reply #2120 on: August 21, 2011, 11:21:49 am »

Chest stealing is fixed, but you can still shove closed doors around with force bubble/force bracelets. Likewise, teleport other isn't considered offensive I think.
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2121 on: August 21, 2011, 06:51:24 pm »

Chest stealing is fixed, but you can still shove closed doors around with force bubble/force bracelets. Likewise, teleport other isn't considered offensive I think.

It isn't?  Wow, and I always skip over that ability.....I may have to try it out.
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2122 on: August 22, 2011, 09:28:39 am »

You know what would be amazing?  If the different human sects all started in different villages with different starting quests, with Joppa being reserved for mutants.  Ah, to dream....
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Singularity-SRX

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Re: Caves of Qud: Now in Open Beta
« Reply #2123 on: August 23, 2011, 02:31:04 am »

Had my (new) best playthrough so far, using the same build as before.

It was intense, I made it through Golgotha, and onto Bethesda Susa, I felt so proud :D
I had so much stuff, an overload of grenades and way too many guns, however died in Bethesda Susa, after one of those red 'e' guys confused me, set me on fire, while all of these Dwarf-troll things beat the shit out of me. So pretty good run all in all ^^
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Quote from: Vertigon
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I came to this forum with no intention of ever uttering that phrase.

HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2124 on: August 23, 2011, 09:07:00 am »

I'm jealous.  I can't, for the life of me, get through Golgotha.  That damn slug thing at the bottom....it just murdered my last character.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #2125 on: August 23, 2011, 10:32:10 am »

I got what I needed and ran from the slug thing.
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2126 on: August 23, 2011, 02:13:46 pm »

I had gotten strong enough to take on dens of goats, goat shamans with goat sowers and hornblowers and yurtwardens....I had defeated two rare goats.  Goats have always been my bane.  I thought, finally, I am able to destroy goats, I will defeat Golgotha.  And so I tried to fight the slug.  I ego boosted my toughness and laid down chaingun fire, but I was already halfway dead from an agofly.....You're right.  I should've grabbed up the broken droid and left.  But I was there, this was my time, and so I fought.  Poor Zedd the Watervine Farmer, you were a good character.
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forsaken1111

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Re: Caves of Qud: Now in Open Beta
« Reply #2127 on: August 23, 2011, 04:11:12 pm »

That critter is no fucking joke. The slime doesn't help...
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HashBrowns

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Re: Caves of Qud: Now in Open Beta
« Reply #2128 on: August 24, 2011, 01:08:00 pm »

Threw a burgeoning down on top of my evil twin's burgeoning.  Game froze instantly, and is still frozen.
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Carrion

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Re: Caves of Qud: Now in Open Beta
« Reply #2129 on: September 01, 2011, 06:18:34 pm »

Just fired this up again today.  I am glad to see some new skills as well as some new items.  Also glad to see that the aim skill is fixed!
« Last Edit: September 01, 2011, 06:20:25 pm by Carrion »
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