Wow, sounds nice for tinkerers.
Also, stingers with paralyzing venom. Sounds very useful for melee characters even though you loose the ability to wear stuff on your back. Going to try it out.
Ed: Oops. Unormal, got an error that keeps popping up whenever I melee:
Turn:System.InvalidCastException: Unable to cast object of type 'XRL.World.Parts.Effects.Paralyzed' to type 'XRL.World.Parts.Effects.Confused'.
at XRL.World.Parts.Effects.Paralyzed.Apply(GameObject Object) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\Effects\World.Parts.Effects.Paralyzed.cs:line 28
at XRL.World.GameObject.ApplyEffect(Effect E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\World.GameObject.cs:line 723
at XRL.World.Parts.Mutation.Stinger.Strike(GameObject Defender, Int32 Penbonus, Int32 Hitbonus) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\Mutations\Physical\World.Parts.Mutation.Stinger.cs:line 161
at XRL.World.Parts.Mutation.Stinger.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\Mutations\Physical\World.Parts.Mutation.Stinger.cs:line 80
at XRL.World.GameObject.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\World.GameObject.cs:line 1145
at XRL.World.Parts.Combat.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\World.Parts.Combat.cs:line 861
at XRL.World.GameObject.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\World.GameObject.cs:line 1145
at XRL.World.Parts.Combat.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\World.Parts.Combat.cs:line 840
at XRL.World.GameObject.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\World.GameObject.cs:line 1145
at XRL.World.Parts.Physics.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\Parts\World.Parts.Physics.cs:line 1453
at XRL.World.GameObject.FireEvent(Event E) in X:\Documents\Programming\C#\XRL\XRL Application\World\Game Objects\World.GameObject.cs:line 1145
at XRL.Core.XRLCore.PlayerTurn() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.cs:line 235
at XRL.Core.ActionManager.RunSegment() in X:\Documents\Programming\C#\XRL\XRL Application\Game Core\XRL.Core.ActionManager.cs:line 292
If it matters, I have Horns, Multiple arms, Regeneration, and paralyzing Stinger. I also have the Amphibious mutation.